Moved the thread to "Top Priority" because i think this one is important to discuss and could be a good addition to 0.4.3.
A couple quick comments:
Desirability How interesting does this sound to folks? If we want to support this, would we want it as a definite aspect, or leave it optionally selectable?
It it can only function to the players disadvantage, then there might be an argument for making it optional. Otherwise just put it in. It may be just the first steps, but it is the direction we want the game to go.
We've recently been discussing elsewhere
the idea of making available ingame some kind of performance chart akin to the ones as are produced by my python charting script in default/AI/charting. The script currently plots PP and RP production per turn, and total ships, but for an ingame chart a generalized score, or a ranking based on such a score, would probably be more suitable.
I don't think the system by which AIs calculate the strength of other empires needs to be transparent. The base data should be available to human and AI (# of ship, PP, etc.). I also like the idea of a "score" but as far as i'm concerned they don't have to be the same thing, if you have reason to make the criterion for offering/joining alliance more sophisticated.
...plus with an explicit hysteresis so that an empire could not flip in and out of membership, or out and back in, without a delay of at least 20-40 turns.
Yeah, minimum duration is good to start with human emotional investment can't always keep up with AIs changing sides every few turns, and it just gets annoying.
To start with I'd just have the alliance be a minor one -- Peace, plus whatever supported alliance benefits there are in-game (like benefits of an Ally's Neutronium Extractor); each member would plan their attacks on non-alliance empires based on their standard tactical goals
Player Membershipmarkpi proposed that the human player could be a member of this lowbie alliance; I don't have much of an opinion on that yet. I think it's something that should be discussed.
I'd like to see the possibility of including human players, otherwise it will feel unfair to many players. Of course it will require the addition of some sort of interface for the player, so maybe human participation isn't part of the first draft.