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 Post subject: Ship 3D model dimensions and external slots.
PostPosted: Wed Jun 20, 2012 5:23 pm 
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Space Krill

Joined: Wed Jun 20, 2012 4:52 pm
Posts: 1
Perhaps is it a good idea to declare, Ship dimensions for various ship types.
External slots should be dimensioned to.

I know, thats in this phase on 3D battle developing isn't possible, to declare triangles and textures limits for each model type.
With 5000-10000 triangles and normal maps is it possible to make impressive looking 3D models.

Regards
Hayab


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 Post subject: Re: Ship 3D model dimensions and external slots.
PostPosted: Sat Jul 21, 2012 12:33 am 
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Design & Graphics Lead
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Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3693
Location: USA — midwest
Hayab wrote:
Perhaps is it a good idea to declare, Ship dimensions for various ship types.
External slots should be dimensioned to.

I know, thats in this phase on 3D battle developing isn't possible, to declare triangles and textures limits for each model type.
With 5000-10000 triangles and normal maps is it possible to make impressive looking 3D models.

It's not clear what you are asking -- for the theoretical physical dimensions of the ships? I don't see how it matters, they are unlikely to be set next to anything of know size.

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