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PostPosted: Sat Mar 26, 2016 12:03 am 
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Dyson Forest
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Location: Sweden
In fact, I do like the relative silence in FO - it allows me to enjoy music of personal taste for ambiance. The audio feedback when selecting a system or fleet is just spot on. However, I do miss a sound when there's been a combat. I would really like to have a sound confirmation if there is a "combat" reported in the sitrep. Either imediately as the sitrep is produced after the turn (one sound indication for each combat reported?) or as I click on the "...there was a combat with..." link. Something like like this:

Radio check (I like this one)
Artificial blip
Fired shots 1
Fired shots 2 (personally I think this example is too long)

These examples can not be used (from the Close Combat series) - but something similar?
Any thoughts?

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PostPosted: Sat Mar 26, 2016 3:46 am 
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Space Kraken
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Bromstarzan wrote:
In fact, I do like the relative silence in FO - it allows me to enjoy music of personal taste for ambiance. The audio feedback when selecting a system or fleet is just spot on. However, I do miss a sound when there's been a combat. I would really like to have a sound confirmation if there is a "combat" reported in the sitrep. Either imediately as the sitrep is produced after the turn (one sound indication for each combat reported?) or as I click on the "...there was a combat with..." link. Something like like this:

Radio check (I like this one)
Artificial blip
Fired shots 1
Fired shots 2 (personally I think this example is too long)

These examples can not be used (from the Close Combat series) - but something similar?
Any thoughts?


It's already been discussed before. No, just please, no.

I have dozens of combats reports every single turn. Please, don't make my game into a lunatic disk jockey.

(Take this with a grain of salt. Just being hyperbolic here, but, seriously, it would be quite annoying.)

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PostPosted: Sat Mar 26, 2016 6:31 am 
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Dyson Forest
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Hehe, I can see how this has been debated over time :D
I agree with you, don't want FO to sound like a chicken farm. I guess, as a beginner I havn't faced that intense combat to realize a sound would be annoying. I made the reflection that I needed an alarm bell, but that is - as you say - probably a need that will vanish as the game progresses into pure combat stage. I'm inclined to withdraw my premature suggestion :mrgreen: .

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PostPosted: Sat Mar 26, 2016 12:28 pm 
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Creative Contributor
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Yeah, in the mid to late game if you're not in a combat every turn you're probably doing it wrong (combat includes blockading a system while the troop ships travel in afterall).

One little change I've made, I've been ill this week with a headache, and have recently invested in a far better speaker system with better base. So I've switched the fleet select sound to be the same as the system select sound, that base echo it uses was making my headache far worse, never noticed it before, my old laptop speakers didn't even try to make it.

So if anyone with audio-fu fancies making an edited version of the fleet select sound without the base echo that'd be marvellous.

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PostPosted: Sat Mar 26, 2016 6:02 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 508
I guess it doesn't matter to much to me. On about Day 2 I turned off all sound.


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PostPosted: Sat Mar 26, 2016 10:21 pm 
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Dyson Forest
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Location: France
MatGB wrote:
So if anyone with audio-fu fancies making an edited version of the fleet select sound without the base echo that'd be marvellous.


You mean shorten and tone down it?

Attachment:
fleet_button_click.zip [26.69 KiB]
Downloaded 16 times


Sorry for the zip (I know you don't like it), but ogg file is not allowed as attachment.

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PostPosted: Wed May 11, 2016 11:44 pm 
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Dyson Forest

Joined: Tue Mar 24, 2015 12:58 am
Posts: 206
For some FO setups and some computer situations (like my antivirus is hogging cycles) the game runs slow.
I would love some strong changes to indicate that it is my move. This sometimes streaches out into many minutes, and is sometimes incomplete (September build).


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