Pedia new category/subcategory sorting
Posted: Sat Dec 10, 2016 3:49 pm
Thanks to dbenage-cx's commit (#1129), it is now possible to add subcategories in the Pedia (as an article, empty or not) and therefore prevent huge lists of +50 articles in the same Pedia window.
I checked all articles one by one, and made a new sorting. Here we go.
Before making a PR, let me know if the sorting makes sense or not, or if it could be better, if some categories/subcategories need a rewording, etc. Thanks!
I join a text file with the same content, as it may be more convenient to check the sorting on it (better text formatting) than on the forum.
-------
## Category
° Subcategory lvl.1
# Subcategory lvl.2
"Subcategory quick presentation" (for lvl.1 and/or lvl.2 if relevant)
- Article
In red color, annotations or modifications.
--------
<<<<<< Done in PR #1176 >>>>>>
-------------
## **Guides**
° *Greetings*
° *Quick Start Guide*
° Interface
"Non-exhaustive list of Freeorion Interface features:"
- Design Window
- Fleet Movement
- Hidden Settings
- Map Window
° Ignoring and Blocking Sitreps
° Random Game Hints
------------------
## *Game Concepts*
- Detection Strength (direct article, no subcategory for now)
° Diplomacy
"Non-exhaustive list of Diplomacy features:"
- AI Aggression Levels
- Peace
- Hangar (direct article)
- Launch Bay (direct article)
° Metabolism
"The metabolism of species in the galaxy fall into one of the types listed here."
- Lithic Metabolism
- Organic Metabolism
- Phototrophic Metabolism
- Robotic Metabolism
- Self-Sustaining Metabolism
° Planet Management
"Non-exhaustive list of Planet Management features:"
- Environment
- Evacuation Plan
- Outpost
° Planetary Focus
"Non-exhaustive list of Planetary Focus settings:"
- Focus
- Growth Focus
- Protection Focus
- Trade Focus
° Ship Management
"Non-exhaustive list of Ship Management features:"
- Armor Plating
- Damage
- Fleet Upkeep
- Orbital Drydock Repair
- Slot
° Species Traits
"Non-exhaustive list of Species Traits:"
- Telepathy
- Xenophobic
<<<<<< /Done in PR #1176 >>>>>>
<<<<<< Done in PR #1282 >>>>>>
----------------
## Technologies
"New effects, improved planetary stats, buildings, and ship parts can be unlocked by Researching Technologies, each falling into one of the categories listed here."
° Construction
"Technologies related to construction."
- Architectural Monofilaments
- Architectural Psychology
- Artificial Heavenly Bodies
- Artificial Planet
- Asymptotic Materials
- Concentration Camps
- Force-Energy Structures
- Galactic Infrastructure
- Gravitic Architecture
- Interstellar Logistics
- N-Dimensional Structures
- Orbital Construction
- Organic Structures
- Planetary Starlane Drive
- Stargate
- Transcendent Architecture
° Defense
"Technologies related to planet and system defense."
- Defense Network Regeneration 1
- Defense Network Regeneration 2
- Defensive Militia Training
- Planetary Barrier Shield 1
- Planetary Barrier Shield 2
- Planetary Barrier Shield 3
- Planetary Barrier Shield 4
- Planetary Barrier Shield 5
- Planetary Bunker Complex
- Planetary Cloacking Device (in the pedia, but not unlockable in-game)
- Planetary Defense Network 1
- Planetary Defense Network 2
- Planetary Defense Network 3
- Planetary Fortification Network
- Planetary Guard Brigades
- Self Defense
- System Defense Mines 1
- System Defense Mines 2
- System Defense Mines 3
° Extinct Species
"Technologies related to extinct species."
- Banforo Resequencing
- Kilandow Resequencing
- Misiorla Resequencing
° Growth
"Technologies related to growth."
- Adavanced Eco-Manipulation
- Bioterror Facilities
- Cyborgs
- Gaia Transformation
- Genetic Engineering
- Genetic Medecine
- Lifecycle Manipulation
- Nanotech Cybernetics
- Nanotech Medecine
- Orbital Habitation
- Planetary Ecology
- Pure-Energy Metabolism
- Subterranean Habitation
- Symbiotic Biology
- Terraforming
- Trans-Organic Sentience
- Xenological Genetics
- Xenological Hybridization
° Intelligence
"Technologies related to intelligence."
- Active Radar
- Deception
- Empire Intelligence Agency
- Force-Energy Camouflage
- Interstellar Lighthouse
- Neutron Scanner
- Omni-scanner
- Optical Scanner
- Planet Stelath Modifier
- Planetary Ash Clouds
- Planetary Cloud Cover
- Planetary Dimensional Cloak
- Planetary Phasing Cloak
- Sensors
° Learning
"Technologies related to learning."
- Algorithmic Elegance
- Artificial Black Hole
- Black Hole Collapser
- Distributed Thought Computing
- Enclave of the Void
- Force-Field Harmonics
- Gateway to the Void
- Gravitonics
- Mind of the Void
- N-Dimensional Subspace
- Nascent Artifical Intelligence
- Psionics
- Psychogenic Domination
- Quantum Networking
- Singularity of Transcendence
- Spatial Distortion
- Stellar Tomography
- Temporal Mechanics
- The Physical Brain
- Theory of Everything
- Translinguistics
- Unified Consciousness
- Xenoarcheology
° Production
"Technologies related to production."
- Adaptive Automation
- Exobots
- Fusion Generation
- Greater Industrial Center
- Industrial Centers
- Microgravity Industry
- N-Dimensional Assembly
- Nanotech Production
- Neutronium Extraction
- Orbital Generation
- Robotic Production
- Singularity Generation
- Solar Orbital Generation
- Supreme Industrial Center
- Zero-Point Generation
° Ship Engineering
"Technologies related to ship engineering."
# Armor
"Technologies related to ship armor parts."
- Armor Plating
- Diamond Armor Plating
- Xentronium Armor Plating
- Zortrium Armor Plating
# Damage Control
"Technologies related to ship damage control."
- Advanced Damage Control
- Basic Damage Control
- Fleet Field Repair
- Reinforced Hull
# Detection
"Technologies related to ship detection parts."
- Distortion Modulator
# Engines
"Technologies related to ship engine parts."
- Improved Engine Couplings
- N-Dimensional Engine Matrix
- Singularity Engine Core
# Fuel
"Technologies related to ship fuel parts."
- Antimatter Tank
- Deuterium Tank
- Zero-Point Fuel Generator
- Galactic Exploration (direct article)
# Shields
"Technologies related to ship shield parts."
- Blackshield
- Deflector Shield
- Multi-Spectral Shielding
- Plasma Shield
# Stealth
"Technologies related to ship stealth parts."
- Dimensional Cloaking
- Electromagnetic Dampening
- Radiation Absorbing
° Ship Hulls
"Technologies related to Ship Hulls"
# Asteroid Line
"Technologies related to the Asteroid line of ship hulls."
- Asteroid Hulls
- Asteroid Reformation
- Camouflage Asteroid Hull
- Heavy Asteroid Hulls
- Mini-Asteroid Swarm
- Monomolecular Latticing
- Scattered Asteroid Hull
- Domesticated Mega-Fauna (direct article)
# Energy Line
"Technologies related to the Energy line of ship hulls."
- Energy Boundary Manipulation
- Force-Energy Compression
- Military Energy Compression
- Quantum Energy Magnification
- Solar Containment
# Organic Line
"Technologies related to the Organic line of ship hulls."
- Bio-Neural Specialization
- Contrived Symbiosis
- Controlled Ravenous Bioadaptation
- Endosymbiotic Hull
- Mega-Fauna Endocrine Systems
- Mono-Cellular Expansion
- Multi-Cellular Casting
- Organic Hull
- Sentient Hull
# Robotic Line
"Technologies related to the Robotic line of ship hulls."
- Contra Gravitational Maintenance
- Mass Propulsion Specialization
- Mid-Combat Logistics
- Military Robotic Control
- Nano-Robotic Maintenance
- Spatial Flux Drive
- Trans-Spatial Drive
- Xentronium Armored Hull (direct article)
° Ship Weapons
"Technologies related to ship weapons."
- Aggression (direct article)
# Bombardment
"Technologies related to ship weapons for bombardment."
- Bio-Terminators
- Bombardment
- Chaos Wave
- Dark Ray
- Death Spores
- EMO Generator
- EMP Generator
- Graviton Pulse
- Sonic Shockwave
- Void Shadow
# Fighters
"Technologies related to ship based fighters."
- Death Ray Fighters
- Fighters and Launch Bays
- Laser Fighters
- Plasma Fighters
- Krill Spawner (direct article)
- Nova Bomb (direct article)
# Short-Range Weapons
"Technologies related to short-range ship weapons."
- Death Ray 2
- Death Ray 3
- Death Ray 4
- Death Rays
- Laser 2
- Laser 3
- Laser 4
- Laser Weapons
- Mass Driver 2
- Mass Driver 3
- Mass Driver 4
- Organic War Adaption
- Plasma Cannon 2
- Plasma Cannon 3
- Plasma Cannon 4
- Plasma Cannons
- Solarweb
- Spinal Antimatter Cannon
<<<<<< /Done in PR #1282 >>>>>>
<<<<<< Done in PR #1344 >>>>>>
----------------
## Ship Hull
° Hull Line: Asteroids
"Line of hulls modelled from and utilizing Asteroids."
- Asteroid Hull
- Camouflage Asteroid Hull
- Crystallized Asteroid Hull
- Heavy Asteroid Hull
- Mini-Asteroid Swarm
- Scattered Asteroid Hull
- Small Asteroid Hull
- Small Camouflage Asteroid Hull
° Hull Line: Energy
"Line of hulls designed from, or utilizing, a high energy density."
- Compressed Energy Hull
- Energy Frigate
- Fractal Energy Hull
- Quantum Energy Hull
- Solar Hull
° Hull Line: Generic
"Generic line of ship hulls with no specialty."
- Basic Large Hull
- Basic Medium Hull
- Basic Small Hull
- Colony Base Hull
° Hull Line: Organic
"Line of hulls composed of organic materials."
- Bio-Adaptive Hull
- Endomorphic Hull
- Endosymbiotic Hull
- Organic Hull
- Protoplasmic Hull
- Ravenous Hull
- Sentient Hull
- Static Multicellular Hull
- Symbiotic Hull
° Hull Line: Robotic
"Line of hulls with a heavy emphasis on artificial intelligence and automation."
- Logistics Facilitator
- Nano-Robotic Hull
- Robotic Hull
- Self-Gravitating Hull
- Spatial Flux Hull
- Titanic Hull
- Trans-Spatial Hull
° Monster Bodies
"Bodies used in monster designs."
- Cosmic Dragon Body (direct article)
- Dampening Cloud Body (direct article)
- Dragon Body (direct article)
# Guardian Bodies
"Bodies used in guardian class monster designs"
- Drone Factory
- Drone Hull
- Experimentor Outpost Hull
- Guard Hull
- Maintenance Ship Hull
- Sentry Hull
- Warden Hull
# Juggernaut Bodies
"Bodies used in juggernaut monster designs"
- Bloated Juggernaut Body
- Juggernaut Body
- Large Juggernaut Body
- Small Juggernaut Body
# Kraken Bodies
"Bodies used in kraken monster designs"
- Black Kraken Body
- Great Kraken Body
- Kraken Body
- Larval Kraken Body
- White Kraken Body
# Krill Bodies
"Bodies used in krill monster designs"
- Krill Body 1
- Krill Body 2
- Krill Body 3
- Krill Body 4
- Nebulous Body (direct article)
# Snowflake Bodies
"Bodies used in snowflake monster designs"
- Large Snowflake Body
- Psionic Snowflake Body
- Small Snowflake Body
- Snowflake Body
# Tree Bodies
"Bodies used in tree monster designs"
- Floater Body
- Tree Body
- Xentronium Hull (direct article)
<<<<<< /Done in PR #1344 >>>>>>
<<<<<< Done in PR #1378 and #1391 >>>>>>
----------------
## Ship Part
° Armor
"Armor parts increase the Structure of a ship, allowing a ship to sustain more damage before being destroyed."
- Crystal Armor Plating
- Diamond Armor Plating
- Neutronium Armor Plating
- Precursor Armor Plating
- Rock Armor Plating
- Standard Armor Plating
- Xentronium Armor Plating
- Zortrium Armor Plating
° Bombardment
"Bombardment parts allow a ship to bombard an enemy planet, typically reducing the population on the planet by the capacity value of any applicable bombardment parts on board.[...]"
- Bio-Terminators
- Chaos Wave
- Dark Ray
- Death Spores
- Electromagnetic Overcharge Generator
- Electromagnetic Pulse Generator
- Gravitic Pulse Generator
- Sonic Shockwave
- Void Shadow
° Colonization
"Colony parts integrate with a ship to provide the necessary equipment to establish ownership on a new planet.[...]"
- Colony Pod
- Cryonic Colony Pod
- Outpost Module
° Detection
"Detection parts increase the Detection Range for the ship they are equipped on.[...]"
- Active Radar
- Neutron Scanner
- Optical Scanner
- Sensors
° Direct Weapon
"Direct-fire weapons attack and can damage targets each combat round (unlike Fighters, which must first be launched before they can attack).[...]"
- Death Ray
- Flak Cannon
- Jaws
- Large Laser
- Laser Weapon
- Mass Driver
- Plasma Cannons
- Plasma Discharge
- Spinal Antimatter Cannon
- Spines
- Tentacle
° Fuel
"Fuel parts affect a ship's Fuel. Such parts might increase the maximum fuel capacity or increase the amount of fuel the ship can scavenge or regenerate.[...]"
- Antimatter Tank
- Deuterium Tank
- Extra Fuel Tank
- Ramscoop
- Zero-Point Fuel Generator
° General
"General purpose and specialized parts that do not fall into any specific category."
- Ash Generator
- Cloud Generator
- Dimensional Cleaver
- Distortion Modulator
- Krill Spawner
- Mobile Planetary Beacon
- Nova Bomb
- Solar Concentrator
- Void Eruptor
° Ground Troops
"Troop parts increase the Troops on-board, which can be used to invade enemy planets.[...]"
- Advanced Ground Troop Pod
- Ground Troop Pod
° Hangar
"Hangars are the storage, maintenance, and resupply areas for Fighters.[...]"
- Bomber Hangar
- Fighter Hangar
- Hangar 0
- Hangar 4
- Interceptor Hangar
- Krill Swarm
° Launch Bay
"Launch bays are the access point for Fighters to enter or exit a ship.[...]"
- Krill Swarm
- Launch Bay
° Shields
"Shield parts reduce the Damage sustained from each weapon hit by the shield parts strength.[...]"
- Blackshield
- Defense Grid
- Deflector Shield
- Multi-Spectral Shield
- Plasma Shield
- Robotic Interface: Shields
° Speed
"Parts in the Speed category increase the maximum distance a ship may travel each turn."
- Improved Engine Couplings
- N-Dimensional Engine Matrix
- Singularity Engine Core
- Trans-spatial Drive
° Stealth
"Stealth parts increase the Stealth of a ship. The effects from these parts do not complement each other, only the highest rated part will affect the ship.[...]"
- Absorption Field
- Dimensional Cloak
- Electromagnetic Damper
- Phasing Cloak
<<<<<< /Done in PR #1378 and #1391>>>>>>
<<<<<< Done in PR #1402 >>>>>>
----------------
## Species
° Lithic
"List of Lithic Metabolism species:"
- Abaddoni
- Banforo
- Egassem
- George
- Ugmors
- Volp-Uglush
° Organic
"List of Organic Metabolism species:"
- Derthrean
- Eaxaw
- Fifty-seven
- Furthest
- Gis Guf Gthrim
- Gysache
- Hhhoh
- Human
- Lembala'Lam
- Misiorla
- Mu Ursh
- Ourbools
- Phinnert
- Raaagh
- Scylior
- Setinon
- Sslith
- Tae Ghirus
° Phototrophic
"List of Phototrophic Metabolism species:"
- Chato
- Cynos
- Kilandow
- Laenfa
° Robotic
"List of Robotic Metabolism species:"
- Ancient Guardians
- Beige Goo
- Cray
- Etty
- Exobot
- Happybirthday
- Silexian
- Trenchers
° Self-Sustaining
"List of Self-Sustaining Metabolism species:"
- Acirema
- Experimentor
- Kobuntura
- Nymnmn
- Trith
- Super-Testers (direct article - not on official release, only in Test Builds)
<<<<<< Done in PR #1402 >>>>>>
<<<<<< Still to do >>>>>>
----------------
## Building Type
° **Starting Buildings**
"These buildings are already unlocked or built at the beginning of any new game."
- Basic Shipyard
- Cultural Archives
- Evacuation System (replaces "Evacuation")
- Imperial Palace
- Orbital Drydock
- Super-Tester Takeover (not in official release, only in test builds)
° *Existing Buildings*
"These buildings cannot be unlocked via Research and may already exist somewhere in the galaxy."
- Colony Base (legacy code, should be deleted)
- Concentration Camp Remnants
- Cultural Library
- Neutronium Synthesizer
° *Species Colony Buildings*
"These buildings can only be built at an Outpost, and will upgrade that outpost to a new colony for the corresponding species."
- Abaddoni Colony
- Banforo Colony
- Chato Colony
- Cray Colony
- Derthrean Colony
- Eaxaw Colony
- Egassem Colony
- Etty Colony
- Exobot Colony
- Experimentor Outpost
- Furthest Colony
- George Colony
- Gysache Colony
- Happybirthday Colony
- Hhhoh Colony
- Human Colony
- Kilandow Colony
- Kobuntura Colony
- Laenfa Colony
- Misiorla Colony
- Mu Ursh Colony
- Phinnert Colony
- Scylior Colony
- Setinon Colony
- Silexian Colony
- Sslith Colony
- Supertester Colony (not in official release, only in test builds)
- Tae Ghirus Colony
- Trith Colony
- Ugmors Colony
° Construction Tech Buildings
"These buildings can be unlocked by researching Construction Techs."
- Artificial Factory World
- Artificial Moon
- Artificial Paradise World
- Artificial Planet
- Concentration Camps
- Megalith
- Planetary Beacon
- Planetary Starlane Drive
- Space Elevator
- Stargate
- Transformer
° Growth Tech Buildings
"These buildings can be unlocked by researching Growth Techs."
- Bioterror Facilities
- Gaia Transformation
- Genome Bank
- Terraforming
- Terraforming Reversion
° Hull Tech Buildings ("Hulls" replaces "Ship Hulls" tech category in Pedia)
"These buildings can be unlocked by researching Hull Techs."
- Advanced Engineering Bay
- Asteroid Processor
- Asteroid Reformation Processor
- Cellular Growth Chamber
- Energy Compressor
- Geo-Integration Facility
- Nanorobotic Processing Unit
- Orbital Incubator
- Solar Containment Unit
- Xenoccordination Facility
° Intelligence Tech Buildings
"These buildings can be unlocked by researching Intelligence Techs."
- Interstellar Lighthouse
- Planetary Cloaking Device (btw, the corresponding tech -same name- is missing in the Research Window, but tech article is in Pedia)
- Scanning Facility
° Learning Tech Buildings
"These buildings can be unlocked by researching Learning Techs."
- Artificial Black Hole
- Automated History Analyzer
- Black Hole Collapser
- Collective Thought Network
- Enclave of the Void
- Gateway to the Void
- Scrying Sphere
- Spatial Distortion Generator
- Starlane Bore
- Starlane Nexus
- Xenoresurrection Lab
° Production Tech Buildings
"These buildings can be unlocked by researching Production Techs."
- Black Hole Power Generator
- Gas Giant Generator
- Hyperspatial Dam
- Industrial Center
- Neutronium Extractor
- Neutronium Forge
- Solar Orbital Generator
° Weapon Tech Buildings ("Weapons" replaces "Ship Weapons" tech category in Pedia)
"These buildings can be unlocked by researching Weapon Techs."
- Nova Bomb Activator
-------------
## Field Type (no changes, current Interstellar Fields article content in top of the list)
-------------
## Meter Type
° Fleet/Ship Meters
- Fuel
- Speed
- Stat - Primary
- Stat - Secondary
- Structure
° Fleet/Ship or Planetary Meters
- Defense
- Detection Range
- Happiness
- Industry
- Infrastructure
- Population
- Rebel Troops
- Research
- Shields
- Size
- Stealth
- Supply
- Trade
- Troops
----------------
## Monster Types
° Guardian Class Types
- Acirema Guard Ship
- Drone
- Drone Factory
- Experiment Zero
- Maintenance Ship
- Sentinel
- Sentry
- Warden
° Dragon Types
- Cosmic Dragon
- Vacuum Dragon
° Kraken Types
- Black Kraken
- Great Kraken
- Kraken
- Larval Kraken
- White Kraken
° Krill Types
- Large Krill Swarm
- Medium Krill Swarm
- Plague of Krill
- Small Krill Swarm
° Juggernaut Types
- Bloated Juggernaut
- Juggernaut
- Large Juggernaut
- Small Juggernaut
° Nebulous Types
- Behemoth of the Void
- Dampening Cloud
- Dimensional Drifter
- Space Cloud
- Space Volcano
° Plant-Like Types
- Dyson Forest
- Floater
° Snail Types
- Asteroid Snail
° Snowflake Types
- Large Snowflake
- Psionic Snowflake
- Small Snowflake
- Snowflake
--------------
## Ship Design
° Asteroid Designs
"List of shipdesigns based on Asteroid Hulls."
- Asteroid Scout
- Cryonic Colony Asteroid
- Crystal Destroyer (P)
- Rock Battleship (L)
- Rock Battleship (P)
- Rock Destroyer (L)
- Rock Destroyer (P1)
- Rock Destroyer (P2)
° Basic Designs
"List of shipdesigns based on Basic Hulls."
- Colony Base
- Colony Ship
- Comsat
- Corvette (L)
- Corvette (M)
- Cruiser (L1)
- Cruiser (L2)
- Cryonic Colony Base
- Cryonic Colony Ship
- Destroyer (M1)
- Destroyer (M2)
- Frigate (L1)
- Frigate (L2)
- Frigate (M1)
- Frigate (M2)
- Heavy Troop Drop
- Outpost Base
- Outpost Ship
- Prototype Carrier
- Prototype Flak Ship
- Radar Scout
- Scanner Scout
- Scout
- Sensor Scout
- Small Troop Ship
- Troop Drop
- Troop Ship
° Energy Designs
"List of shipdesigns based on Energy Hulls."
- Energy Corvette (L)
- Energy Corvette (P)
- Energy Scout
- Energy Troop Ship
- Fractal Battleship (D)
- Fractal Battleship (P)
° Flux Designs
"List of shipdesigns based on Flux Hulls."
- Flux Heavy Troops
- Flux Scout
- Flux Troops
° Organic Designs
"List of shipdesigns based on Organic Hulls."
- Endomorphic Cruiser (L)
- Endomorphic Cruiser (P1)
- Endomorphic Cruiser (P2)
- Organic Colony Ship
- Organic Cryonic Colony Ship
- Organic Frigate (L)
- Organic Frigate (M1)
- Organic Frigate (M2)
- Organic Heavy Frigate (L)
- Organic Heavy Frigate (M)
- Organic Outpost Ship
- Organic Troop Ship
° Robotic Designs
"List of shipdesigns based on Robotic Hulls."
- Dreadnaught
- Nanobot Battlecruiser
- Robocruiser (L)
- Robocruiser (M1)
- Robocruiser (M2)
- Robotic Colony
- Robotic CryoColony
- Robotic Outpost
- Gravitic Battleship (D)
- Gravitic Battleship (P)
° Special Designs
"List of shipdesigns based on Special Hulls."
- Dragon Tooth
----------------------------------------
# Special (No changes, no subcategories)
-----------------------
## [Current Game - Data]
° [Game - Buildings]
° [Game - Empires]
° [Game - Fields]
° [Game - Fleets]
° [Game - Galaxy]
° [Game - Graphs]
° [Game - Homeworlds]
° [Game - Monsters]
° [Game - Planets]
° [Game - Ships]
° [Game - Systems]
I checked all articles one by one, and made a new sorting. Here we go.
Before making a PR, let me know if the sorting makes sense or not, or if it could be better, if some categories/subcategories need a rewording, etc. Thanks!
I join a text file with the same content, as it may be more convenient to check the sorting on it (better text formatting) than on the forum.
-------
## Category
° Subcategory lvl.1
# Subcategory lvl.2
"Subcategory quick presentation" (for lvl.1 and/or lvl.2 if relevant)
- Article
In red color, annotations or modifications.
--------
<<<<<< Done in PR #1176 >>>>>>
-------------
## **Guides**
° *Greetings*
° *Quick Start Guide*
° Interface
"Non-exhaustive list of Freeorion Interface features:"
- Design Window
- Fleet Movement
- Hidden Settings
- Map Window
° Ignoring and Blocking Sitreps
° Random Game Hints
------------------
## *Game Concepts*
- Detection Strength (direct article, no subcategory for now)
° Diplomacy
"Non-exhaustive list of Diplomacy features:"
- AI Aggression Levels
- Peace
- Hangar (direct article)
- Launch Bay (direct article)
° Metabolism
"The metabolism of species in the galaxy fall into one of the types listed here."
- Lithic Metabolism
- Organic Metabolism
- Phototrophic Metabolism
- Robotic Metabolism
- Self-Sustaining Metabolism
° Planet Management
"Non-exhaustive list of Planet Management features:"
- Environment
- Evacuation Plan
- Outpost
° Planetary Focus
"Non-exhaustive list of Planetary Focus settings:"
- Focus
- Growth Focus
- Protection Focus
- Trade Focus
° Ship Management
"Non-exhaustive list of Ship Management features:"
- Armor Plating
- Damage
- Fleet Upkeep
- Orbital Drydock Repair
- Slot
° Species Traits
"Non-exhaustive list of Species Traits:"
- Telepathy
- Xenophobic
<<<<<< /Done in PR #1176 >>>>>>
<<<<<< Done in PR #1282 >>>>>>
----------------
## Technologies
"New effects, improved planetary stats, buildings, and ship parts can be unlocked by Researching Technologies, each falling into one of the categories listed here."
° Construction
"Technologies related to construction."
- Architectural Monofilaments
- Architectural Psychology
- Artificial Heavenly Bodies
- Artificial Planet
- Asymptotic Materials
- Concentration Camps
- Force-Energy Structures
- Galactic Infrastructure
- Gravitic Architecture
- Interstellar Logistics
- N-Dimensional Structures
- Orbital Construction
- Organic Structures
- Planetary Starlane Drive
- Stargate
- Transcendent Architecture
° Defense
"Technologies related to planet and system defense."
- Defense Network Regeneration 1
- Defense Network Regeneration 2
- Defensive Militia Training
- Planetary Barrier Shield 1
- Planetary Barrier Shield 2
- Planetary Barrier Shield 3
- Planetary Barrier Shield 4
- Planetary Barrier Shield 5
- Planetary Bunker Complex
- Planetary Cloacking Device (in the pedia, but not unlockable in-game)
- Planetary Defense Network 1
- Planetary Defense Network 2
- Planetary Defense Network 3
- Planetary Fortification Network
- Planetary Guard Brigades
- Self Defense
- System Defense Mines 1
- System Defense Mines 2
- System Defense Mines 3
° Extinct Species
"Technologies related to extinct species."
- Banforo Resequencing
- Kilandow Resequencing
- Misiorla Resequencing
° Growth
"Technologies related to growth."
- Adavanced Eco-Manipulation
- Bioterror Facilities
- Cyborgs
- Gaia Transformation
- Genetic Engineering
- Genetic Medecine
- Lifecycle Manipulation
- Nanotech Cybernetics
- Nanotech Medecine
- Orbital Habitation
- Planetary Ecology
- Pure-Energy Metabolism
- Subterranean Habitation
- Symbiotic Biology
- Terraforming
- Trans-Organic Sentience
- Xenological Genetics
- Xenological Hybridization
° Intelligence
"Technologies related to intelligence."
- Active Radar
- Deception
- Empire Intelligence Agency
- Force-Energy Camouflage
- Interstellar Lighthouse
- Neutron Scanner
- Omni-scanner
- Optical Scanner
- Planet Stelath Modifier
- Planetary Ash Clouds
- Planetary Cloud Cover
- Planetary Dimensional Cloak
- Planetary Phasing Cloak
- Sensors
° Learning
"Technologies related to learning."
- Algorithmic Elegance
- Artificial Black Hole
- Black Hole Collapser
- Distributed Thought Computing
- Enclave of the Void
- Force-Field Harmonics
- Gateway to the Void
- Gravitonics
- Mind of the Void
- N-Dimensional Subspace
- Nascent Artifical Intelligence
- Psionics
- Psychogenic Domination
- Quantum Networking
- Singularity of Transcendence
- Spatial Distortion
- Stellar Tomography
- Temporal Mechanics
- The Physical Brain
- Theory of Everything
- Translinguistics
- Unified Consciousness
- Xenoarcheology
° Production
"Technologies related to production."
- Adaptive Automation
- Exobots
- Fusion Generation
- Greater Industrial Center
- Industrial Centers
- Microgravity Industry
- N-Dimensional Assembly
- Nanotech Production
- Neutronium Extraction
- Orbital Generation
- Robotic Production
- Singularity Generation
- Solar Orbital Generation
- Supreme Industrial Center
- Zero-Point Generation
° Ship Engineering
"Technologies related to ship engineering."
# Armor
"Technologies related to ship armor parts."
- Armor Plating
- Diamond Armor Plating
- Xentronium Armor Plating
- Zortrium Armor Plating
# Damage Control
"Technologies related to ship damage control."
- Advanced Damage Control
- Basic Damage Control
- Fleet Field Repair
- Reinforced Hull
# Detection
"Technologies related to ship detection parts."
- Distortion Modulator
# Engines
"Technologies related to ship engine parts."
- Improved Engine Couplings
- N-Dimensional Engine Matrix
- Singularity Engine Core
# Fuel
"Technologies related to ship fuel parts."
- Antimatter Tank
- Deuterium Tank
- Zero-Point Fuel Generator
- Galactic Exploration (direct article)
# Shields
"Technologies related to ship shield parts."
- Blackshield
- Deflector Shield
- Multi-Spectral Shielding
- Plasma Shield
# Stealth
"Technologies related to ship stealth parts."
- Dimensional Cloaking
- Electromagnetic Dampening
- Radiation Absorbing
° Ship Hulls
"Technologies related to Ship Hulls"
# Asteroid Line
"Technologies related to the Asteroid line of ship hulls."
- Asteroid Hulls
- Asteroid Reformation
- Camouflage Asteroid Hull
- Heavy Asteroid Hulls
- Mini-Asteroid Swarm
- Monomolecular Latticing
- Scattered Asteroid Hull
- Domesticated Mega-Fauna (direct article)
# Energy Line
"Technologies related to the Energy line of ship hulls."
- Energy Boundary Manipulation
- Force-Energy Compression
- Military Energy Compression
- Quantum Energy Magnification
- Solar Containment
# Organic Line
"Technologies related to the Organic line of ship hulls."
- Bio-Neural Specialization
- Contrived Symbiosis
- Controlled Ravenous Bioadaptation
- Endosymbiotic Hull
- Mega-Fauna Endocrine Systems
- Mono-Cellular Expansion
- Multi-Cellular Casting
- Organic Hull
- Sentient Hull
# Robotic Line
"Technologies related to the Robotic line of ship hulls."
- Contra Gravitational Maintenance
- Mass Propulsion Specialization
- Mid-Combat Logistics
- Military Robotic Control
- Nano-Robotic Maintenance
- Spatial Flux Drive
- Trans-Spatial Drive
- Xentronium Armored Hull (direct article)
° Ship Weapons
"Technologies related to ship weapons."
- Aggression (direct article)
# Bombardment
"Technologies related to ship weapons for bombardment."
- Bio-Terminators
- Bombardment
- Chaos Wave
- Dark Ray
- Death Spores
- EMO Generator
- EMP Generator
- Graviton Pulse
- Sonic Shockwave
- Void Shadow
# Fighters
"Technologies related to ship based fighters."
- Death Ray Fighters
- Fighters and Launch Bays
- Laser Fighters
- Plasma Fighters
- Krill Spawner (direct article)
- Nova Bomb (direct article)
# Short-Range Weapons
"Technologies related to short-range ship weapons."
- Death Ray 2
- Death Ray 3
- Death Ray 4
- Death Rays
- Laser 2
- Laser 3
- Laser 4
- Laser Weapons
- Mass Driver 2
- Mass Driver 3
- Mass Driver 4
- Organic War Adaption
- Plasma Cannon 2
- Plasma Cannon 3
- Plasma Cannon 4
- Plasma Cannons
- Solarweb
- Spinal Antimatter Cannon
<<<<<< /Done in PR #1282 >>>>>>
<<<<<< Done in PR #1344 >>>>>>
----------------
## Ship Hull
° Hull Line: Asteroids
"Line of hulls modelled from and utilizing Asteroids."
- Asteroid Hull
- Camouflage Asteroid Hull
- Crystallized Asteroid Hull
- Heavy Asteroid Hull
- Mini-Asteroid Swarm
- Scattered Asteroid Hull
- Small Asteroid Hull
- Small Camouflage Asteroid Hull
° Hull Line: Energy
"Line of hulls designed from, or utilizing, a high energy density."
- Compressed Energy Hull
- Energy Frigate
- Fractal Energy Hull
- Quantum Energy Hull
- Solar Hull
° Hull Line: Generic
"Generic line of ship hulls with no specialty."
- Basic Large Hull
- Basic Medium Hull
- Basic Small Hull
- Colony Base Hull
° Hull Line: Organic
"Line of hulls composed of organic materials."
- Bio-Adaptive Hull
- Endomorphic Hull
- Endosymbiotic Hull
- Organic Hull
- Protoplasmic Hull
- Ravenous Hull
- Sentient Hull
- Static Multicellular Hull
- Symbiotic Hull
° Hull Line: Robotic
"Line of hulls with a heavy emphasis on artificial intelligence and automation."
- Logistics Facilitator
- Nano-Robotic Hull
- Robotic Hull
- Self-Gravitating Hull
- Spatial Flux Hull
- Titanic Hull
- Trans-Spatial Hull
° Monster Bodies
"Bodies used in monster designs."
- Cosmic Dragon Body (direct article)
- Dampening Cloud Body (direct article)
- Dragon Body (direct article)
# Guardian Bodies
"Bodies used in guardian class monster designs"
- Drone Factory
- Drone Hull
- Experimentor Outpost Hull
- Guard Hull
- Maintenance Ship Hull
- Sentry Hull
- Warden Hull
# Juggernaut Bodies
"Bodies used in juggernaut monster designs"
- Bloated Juggernaut Body
- Juggernaut Body
- Large Juggernaut Body
- Small Juggernaut Body
# Kraken Bodies
"Bodies used in kraken monster designs"
- Black Kraken Body
- Great Kraken Body
- Kraken Body
- Larval Kraken Body
- White Kraken Body
# Krill Bodies
"Bodies used in krill monster designs"
- Krill Body 1
- Krill Body 2
- Krill Body 3
- Krill Body 4
- Nebulous Body (direct article)
# Snowflake Bodies
"Bodies used in snowflake monster designs"
- Large Snowflake Body
- Psionic Snowflake Body
- Small Snowflake Body
- Snowflake Body
# Tree Bodies
"Bodies used in tree monster designs"
- Floater Body
- Tree Body
- Xentronium Hull (direct article)
<<<<<< /Done in PR #1344 >>>>>>
<<<<<< Done in PR #1378 and #1391 >>>>>>
----------------
## Ship Part
° Armor
"Armor parts increase the Structure of a ship, allowing a ship to sustain more damage before being destroyed."
- Crystal Armor Plating
- Diamond Armor Plating
- Neutronium Armor Plating
- Precursor Armor Plating
- Rock Armor Plating
- Standard Armor Plating
- Xentronium Armor Plating
- Zortrium Armor Plating
° Bombardment
"Bombardment parts allow a ship to bombard an enemy planet, typically reducing the population on the planet by the capacity value of any applicable bombardment parts on board.[...]"
- Bio-Terminators
- Chaos Wave
- Dark Ray
- Death Spores
- Electromagnetic Overcharge Generator
- Electromagnetic Pulse Generator
- Gravitic Pulse Generator
- Sonic Shockwave
- Void Shadow
° Colonization
"Colony parts integrate with a ship to provide the necessary equipment to establish ownership on a new planet.[...]"
- Colony Pod
- Cryonic Colony Pod
- Outpost Module
° Detection
"Detection parts increase the Detection Range for the ship they are equipped on.[...]"
- Active Radar
- Neutron Scanner
- Optical Scanner
- Sensors
° Direct Weapon
"Direct-fire weapons attack and can damage targets each combat round (unlike Fighters, which must first be launched before they can attack).[...]"
- Death Ray
- Flak Cannon
- Jaws
- Large Laser
- Laser Weapon
- Mass Driver
- Plasma Cannons
- Plasma Discharge
- Spinal Antimatter Cannon
- Spines
- Tentacle
° Fuel
"Fuel parts affect a ship's Fuel. Such parts might increase the maximum fuel capacity or increase the amount of fuel the ship can scavenge or regenerate.[...]"
- Antimatter Tank
- Deuterium Tank
- Extra Fuel Tank
- Ramscoop
- Zero-Point Fuel Generator
° General
"General purpose and specialized parts that do not fall into any specific category."
- Ash Generator
- Cloud Generator
- Dimensional Cleaver
- Distortion Modulator
- Krill Spawner
- Mobile Planetary Beacon
- Nova Bomb
- Solar Concentrator
- Void Eruptor
° Ground Troops
"Troop parts increase the Troops on-board, which can be used to invade enemy planets.[...]"
- Advanced Ground Troop Pod
- Ground Troop Pod
° Hangar
"Hangars are the storage, maintenance, and resupply areas for Fighters.[...]"
- Bomber Hangar
- Fighter Hangar
- Hangar 0
- Hangar 4
- Interceptor Hangar
- Krill Swarm
° Launch Bay
"Launch bays are the access point for Fighters to enter or exit a ship.[...]"
- Krill Swarm
- Launch Bay
° Shields
"Shield parts reduce the Damage sustained from each weapon hit by the shield parts strength.[...]"
- Blackshield
- Defense Grid
- Deflector Shield
- Multi-Spectral Shield
- Plasma Shield
- Robotic Interface: Shields
° Speed
"Parts in the Speed category increase the maximum distance a ship may travel each turn."
- Improved Engine Couplings
- N-Dimensional Engine Matrix
- Singularity Engine Core
- Trans-spatial Drive
° Stealth
"Stealth parts increase the Stealth of a ship. The effects from these parts do not complement each other, only the highest rated part will affect the ship.[...]"
- Absorption Field
- Dimensional Cloak
- Electromagnetic Damper
- Phasing Cloak
<<<<<< /Done in PR #1378 and #1391>>>>>>
<<<<<< Done in PR #1402 >>>>>>
----------------
## Species
° Lithic
"List of Lithic Metabolism species:"
- Abaddoni
- Banforo
- Egassem
- George
- Ugmors
- Volp-Uglush
° Organic
"List of Organic Metabolism species:"
- Derthrean
- Eaxaw
- Fifty-seven
- Furthest
- Gis Guf Gthrim
- Gysache
- Hhhoh
- Human
- Lembala'Lam
- Misiorla
- Mu Ursh
- Ourbools
- Phinnert
- Raaagh
- Scylior
- Setinon
- Sslith
- Tae Ghirus
° Phototrophic
"List of Phototrophic Metabolism species:"
- Chato
- Cynos
- Kilandow
- Laenfa
° Robotic
"List of Robotic Metabolism species:"
- Ancient Guardians
- Beige Goo
- Cray
- Etty
- Exobot
- Happybirthday
- Silexian
- Trenchers
° Self-Sustaining
"List of Self-Sustaining Metabolism species:"
- Acirema
- Experimentor
- Kobuntura
- Nymnmn
- Trith
- Super-Testers (direct article - not on official release, only in Test Builds)
<<<<<< Done in PR #1402 >>>>>>
<<<<<< Still to do >>>>>>
----------------
## Building Type
° **Starting Buildings**
"These buildings are already unlocked or built at the beginning of any new game."
- Basic Shipyard
- Cultural Archives
- Evacuation System (replaces "Evacuation")
- Imperial Palace
- Orbital Drydock
- Super-Tester Takeover (not in official release, only in test builds)
° *Existing Buildings*
"These buildings cannot be unlocked via Research and may already exist somewhere in the galaxy."
- Colony Base (legacy code, should be deleted)
- Concentration Camp Remnants
- Cultural Library
- Neutronium Synthesizer
° *Species Colony Buildings*
"These buildings can only be built at an Outpost, and will upgrade that outpost to a new colony for the corresponding species."
- Abaddoni Colony
- Banforo Colony
- Chato Colony
- Cray Colony
- Derthrean Colony
- Eaxaw Colony
- Egassem Colony
- Etty Colony
- Exobot Colony
- Experimentor Outpost
- Furthest Colony
- George Colony
- Gysache Colony
- Happybirthday Colony
- Hhhoh Colony
- Human Colony
- Kilandow Colony
- Kobuntura Colony
- Laenfa Colony
- Misiorla Colony
- Mu Ursh Colony
- Phinnert Colony
- Scylior Colony
- Setinon Colony
- Silexian Colony
- Sslith Colony
- Supertester Colony (not in official release, only in test builds)
- Tae Ghirus Colony
- Trith Colony
- Ugmors Colony
° Construction Tech Buildings
"These buildings can be unlocked by researching Construction Techs."
- Artificial Factory World
- Artificial Moon
- Artificial Paradise World
- Artificial Planet
- Concentration Camps
- Megalith
- Planetary Beacon
- Planetary Starlane Drive
- Space Elevator
- Stargate
- Transformer
° Growth Tech Buildings
"These buildings can be unlocked by researching Growth Techs."
- Bioterror Facilities
- Gaia Transformation
- Genome Bank
- Terraforming
- Terraforming Reversion
° Hull Tech Buildings ("Hulls" replaces "Ship Hulls" tech category in Pedia)
"These buildings can be unlocked by researching Hull Techs."
- Advanced Engineering Bay
- Asteroid Processor
- Asteroid Reformation Processor
- Cellular Growth Chamber
- Energy Compressor
- Geo-Integration Facility
- Nanorobotic Processing Unit
- Orbital Incubator
- Solar Containment Unit
- Xenoccordination Facility
° Intelligence Tech Buildings
"These buildings can be unlocked by researching Intelligence Techs."
- Interstellar Lighthouse
- Planetary Cloaking Device (btw, the corresponding tech -same name- is missing in the Research Window, but tech article is in Pedia)
- Scanning Facility
° Learning Tech Buildings
"These buildings can be unlocked by researching Learning Techs."
- Artificial Black Hole
- Automated History Analyzer
- Black Hole Collapser
- Collective Thought Network
- Enclave of the Void
- Gateway to the Void
- Scrying Sphere
- Spatial Distortion Generator
- Starlane Bore
- Starlane Nexus
- Xenoresurrection Lab
° Production Tech Buildings
"These buildings can be unlocked by researching Production Techs."
- Black Hole Power Generator
- Gas Giant Generator
- Hyperspatial Dam
- Industrial Center
- Neutronium Extractor
- Neutronium Forge
- Solar Orbital Generator
° Weapon Tech Buildings ("Weapons" replaces "Ship Weapons" tech category in Pedia)
"These buildings can be unlocked by researching Weapon Techs."
- Nova Bomb Activator
-------------
## Field Type (no changes, current Interstellar Fields article content in top of the list)
-------------
## Meter Type
° Fleet/Ship Meters
- Fuel
- Speed
- Stat - Primary
- Stat - Secondary
- Structure
° Fleet/Ship or Planetary Meters
- Defense
- Detection Range
- Happiness
- Industry
- Infrastructure
- Population
- Rebel Troops
- Research
- Shields
- Size
- Stealth
- Supply
- Trade
- Troops
----------------
## Monster Types
° Guardian Class Types
- Acirema Guard Ship
- Drone
- Drone Factory
- Experiment Zero
- Maintenance Ship
- Sentinel
- Sentry
- Warden
° Dragon Types
- Cosmic Dragon
- Vacuum Dragon
° Kraken Types
- Black Kraken
- Great Kraken
- Kraken
- Larval Kraken
- White Kraken
° Krill Types
- Large Krill Swarm
- Medium Krill Swarm
- Plague of Krill
- Small Krill Swarm
° Juggernaut Types
- Bloated Juggernaut
- Juggernaut
- Large Juggernaut
- Small Juggernaut
° Nebulous Types
- Behemoth of the Void
- Dampening Cloud
- Dimensional Drifter
- Space Cloud
- Space Volcano
° Plant-Like Types
- Dyson Forest
- Floater
° Snail Types
- Asteroid Snail
° Snowflake Types
- Large Snowflake
- Psionic Snowflake
- Small Snowflake
- Snowflake
--------------
## Ship Design
° Asteroid Designs
"List of shipdesigns based on Asteroid Hulls."
- Asteroid Scout
- Cryonic Colony Asteroid
- Crystal Destroyer (P)
- Rock Battleship (L)
- Rock Battleship (P)
- Rock Destroyer (L)
- Rock Destroyer (P1)
- Rock Destroyer (P2)
° Basic Designs
"List of shipdesigns based on Basic Hulls."
- Colony Base
- Colony Ship
- Comsat
- Corvette (L)
- Corvette (M)
- Cruiser (L1)
- Cruiser (L2)
- Cryonic Colony Base
- Cryonic Colony Ship
- Destroyer (M1)
- Destroyer (M2)
- Frigate (L1)
- Frigate (L2)
- Frigate (M1)
- Frigate (M2)
- Heavy Troop Drop
- Outpost Base
- Outpost Ship
- Prototype Carrier
- Prototype Flak Ship
- Radar Scout
- Scanner Scout
- Scout
- Sensor Scout
- Small Troop Ship
- Troop Drop
- Troop Ship
° Energy Designs
"List of shipdesigns based on Energy Hulls."
- Energy Corvette (L)
- Energy Corvette (P)
- Energy Scout
- Energy Troop Ship
- Fractal Battleship (D)
- Fractal Battleship (P)
° Flux Designs
"List of shipdesigns based on Flux Hulls."
- Flux Heavy Troops
- Flux Scout
- Flux Troops
° Organic Designs
"List of shipdesigns based on Organic Hulls."
- Endomorphic Cruiser (L)
- Endomorphic Cruiser (P1)
- Endomorphic Cruiser (P2)
- Organic Colony Ship
- Organic Cryonic Colony Ship
- Organic Frigate (L)
- Organic Frigate (M1)
- Organic Frigate (M2)
- Organic Heavy Frigate (L)
- Organic Heavy Frigate (M)
- Organic Outpost Ship
- Organic Troop Ship
° Robotic Designs
"List of shipdesigns based on Robotic Hulls."
- Dreadnaught
- Nanobot Battlecruiser
- Robocruiser (L)
- Robocruiser (M1)
- Robocruiser (M2)
- Robotic Colony
- Robotic CryoColony
- Robotic Outpost
- Gravitic Battleship (D)
- Gravitic Battleship (P)
° Special Designs
"List of shipdesigns based on Special Hulls."
- Dragon Tooth
----------------------------------------
# Special (No changes, no subcategories)
-----------------------
## [Current Game - Data]
° [Game - Buildings]
° [Game - Empires]
° [Game - Fields]
° [Game - Fleets]
° [Game - Galaxy]
° [Game - Graphs]
° [Game - Homeworlds]
° [Game - Monsters]
° [Game - Planets]
° [Game - Ships]
° [Game - Systems]