Replace Victory with Achievements
Posted: Tue Jun 06, 2017 8:38 am
I'd like to propose reworking the concept of "Victory" as it exists now, and replacing it with something more flexible and which gives more incremental and varied goals for players.
There are a few similar discussions but I don't feel like searching and linking them all now.
Current one can "win" a game of FreeOrion by researching the transcendence tech, or by defeating all other empires. These goals are rather boring or tedious, and don't give much motivation to do creative / different varied things in game.
Instead, I'd like to have a wide range of "achievement" style goals be recognized by the game. These would be rather varied in difficulty and complexity, and one could accomplish multiple in a single game. They would also have the goal of encouraging lots of different play styles and experimentation, as well as providing medium-term goals to guide players to explore the game mechanics and content.
A few of these would replicate the existing victory conditions, such as researching a particular tech or defeating all other empires. They should probably be augmented with some requirements for galaxy setup as well, such as defeating all other empire in a galaxy with at least 100 stars and 6 AI opponents at typical max aggression.
Some ideas. Some of these would have additional requirements like minimum galaxy size, starting number of empires, minimum aggression settings, etc...
-Make peace with all other empires ("peacemonger" victory)
-Research the transcendence tech ("tech" victory)
-Research all techs
-Lose 50 ships in a single combat
-Defeat at least 25 enemy ships in a single combat without losing a single ship in that combat
-Have at least 15 different species in your empire
-Produce 100 ships on the same turn that all cost at least 100 PP
-Have 50 systems resource supply connected together
-Have 50 system resource supply connected together while you control only a single planet
-Control 75% of the galaxy's population (typical "domination" victory)
-Eliminate all other empires while you control only a single planet ("one city/planet challenge")
-Exterminate all species in the galaxy other than the one on your capital planet, while there are at least 3 other empires in the game that control populated planets
-Exterminate all other species without the remaining species being xenophobic
-Have an empire with at least 30 planets populated where all have been terraformed at least once.
-Destroy all space monsters in the galaxy
-Have at least 150 space monsters visible to your empire
-Control at least 50 space monsters
-Destroy in combat 50 enemy ships in a battle where you only use space monsters
-Have at least 50 unowned native populated planets visible to your empire
-Have at least 100k PP stockpiled
-Have an empire output of at least 8k RP/turn
-Have an empire output of at least 10k PP/turn
-Have an empire output of at least 10k PP/turn when not using the production focus
-Have an empire output of at least 10k PP/turn without ever using the production focus during the game
-Defeat at least 100 enemy fighters in a combat without having any flak cannons in the battle
-Defeat at least 100 enemy fighters in a combat without having any flak cannons or using any fighters in the battle
-Explore the whole galaxy (minimum 500 stars)
-Defeat all other empires within 100 turns
-Control the Experimentor planet
Many of these are already implementable with FOCS, though some additions would be needed for things like numbers of ships lost in a combat.
There are a few similar discussions but I don't feel like searching and linking them all now.
Current one can "win" a game of FreeOrion by researching the transcendence tech, or by defeating all other empires. These goals are rather boring or tedious, and don't give much motivation to do creative / different varied things in game.
Instead, I'd like to have a wide range of "achievement" style goals be recognized by the game. These would be rather varied in difficulty and complexity, and one could accomplish multiple in a single game. They would also have the goal of encouraging lots of different play styles and experimentation, as well as providing medium-term goals to guide players to explore the game mechanics and content.
A few of these would replicate the existing victory conditions, such as researching a particular tech or defeating all other empires. They should probably be augmented with some requirements for galaxy setup as well, such as defeating all other empire in a galaxy with at least 100 stars and 6 AI opponents at typical max aggression.
Some ideas. Some of these would have additional requirements like minimum galaxy size, starting number of empires, minimum aggression settings, etc...
-Make peace with all other empires ("peacemonger" victory)
-Research the transcendence tech ("tech" victory)
-Research all techs
-Lose 50 ships in a single combat
-Defeat at least 25 enemy ships in a single combat without losing a single ship in that combat
-Have at least 15 different species in your empire
-Produce 100 ships on the same turn that all cost at least 100 PP
-Have 50 systems resource supply connected together
-Have 50 system resource supply connected together while you control only a single planet
-Control 75% of the galaxy's population (typical "domination" victory)
-Eliminate all other empires while you control only a single planet ("one city/planet challenge")
-Exterminate all species in the galaxy other than the one on your capital planet, while there are at least 3 other empires in the game that control populated planets
-Exterminate all other species without the remaining species being xenophobic
-Have an empire with at least 30 planets populated where all have been terraformed at least once.
-Destroy all space monsters in the galaxy
-Have at least 150 space monsters visible to your empire
-Control at least 50 space monsters
-Destroy in combat 50 enemy ships in a battle where you only use space monsters
-Have at least 50 unowned native populated planets visible to your empire
-Have at least 100k PP stockpiled
-Have an empire output of at least 8k RP/turn
-Have an empire output of at least 10k PP/turn
-Have an empire output of at least 10k PP/turn when not using the production focus
-Have an empire output of at least 10k PP/turn without ever using the production focus during the game
-Defeat at least 100 enemy fighters in a combat without having any flak cannons in the battle
-Defeat at least 100 enemy fighters in a combat without having any flak cannons or using any fighters in the battle
-Explore the whole galaxy (minimum 500 stars)
-Defeat all other empires within 100 turns
-Control the Experimentor planet
Many of these are already implementable with FOCS, though some additions would be needed for things like numbers of ships lost in a combat.