I'll float an idea of moving IP/RP growth to infrastructure rather then stability. Currently it's 0.2x stability up to 1 for PP/RP growth. I'd rather 0.2x infrastructure maxing at 3 growth. A complimentary idea is for infrastructure to set the max. PP/RP output.Geoff the Medio wrote: The effect isn't well balanced, certainly. In general, infrastructure needs some attention to make more meaningful. It isn't meant to be just effectively a count of colony age, but rather of how developed a colony is and how much spare development is not consumed by supporting other activities on the planet. That can be partly about ways to increase infrastructure growth, but it would also be about ways to reduce or increase the infrastructure cap. One aspect of that is buildings consuming (and requiring) infrastructure, but it would also need some additional interactions to be more interesting... The infrastructure policies, for example, should be possible to make do something more interesting. And perhaps developing infrastructure instead of generating PP and RP could be a choice to some degree, perhaps on a per-planet basis, though that risks being to micromanagy...
Regarding how infrastructure growth is handled I'd like to see it be policy based. Colonial bootstrapping increasing infrastructure growth on new colonies, metropoles favouring infrastructure on metrapoles etc.