Geoff the Medio wrote:
From a game mechanics perspective, I've been thinking that "natives" could populations of species that have just one restriction: players can't make ships that are crewed by natives. This includes regular scout/war ships, and colony ships, meaning natives can't be spread around by colonizing like normal playable species can.
So to be clear, a native planet wouldn't be able to expand on their own either, right? A "native" is then: a species that will not, or cannot leave it's home planet.
+ Simple
+ Increases the specialness of individual native planets.
+ Species can have what would otherwise be very unbalanced bonus/maluses.
+ Over-all less balancing issues with major species, or the power of multi-species empires.
+ Potential Uplift/Education options can be sensibly focused on one location.
+ Can have more native planets without overburdening the player.
- Players who find a native species who fits perfectly into their empire will
want more planets with them.
So at the very least, i think this is a good place to start.
Geoff the Medio wrote:
Otherwise, natives could probably be treated mostly the same as other species. Players would conquer or convince natives to join their empires the same way as planets with playable species. Natives would have various effects that would determine their resource output.
Possibly, natives might not get focus options, to reduce player attention required / control over their planets, and to make them more distinct for gameplay, and to reflect their conceptual distinction from more-empire-suited species.
I think some natives should have fewer or different focus options to reflect things that they simply cannot do, but having no focus options seem a little over-restrictive, especially since you might have conquered them by force and enslaved them.
I still think (at least if we are going to allow as many native planets as i hope) that native planets should not be a full member of the diplomatic community, in order to keep the number of diplomatic entities at a sanely managable number.
Geoff the Medio wrote:
Empires would never start controlling just a native-populated planet, as that would make gameplay practically impossible given the above limits. There could be neutral planets with both native species and playable species throughout the galaxy, should that be deemed appropriate.
You mean "systems", right?