It is a victory condition thing. Basically you would choose the 'mission' style victory condition. Each player would be given a random mission. No player would no the others mission. The player who completes their mission wins.
Might be hard to balance them IMHO
Yes... I remember risk.
If your Task as "Colour X" is to conquer Europe and South America, and your neigbours tasks are:
-Player One: Flaten "Colour X"
-Player Two: Conquer Europe and Y
-Player Three: Conquer South America and Z
You will have no chance...
All neigbours are your Natural enemy. In 70% of the games Player One will win. No Strategic skills needed, pure game of chance with the tasks.
Wer die Welt gezielt verändern will, muss sie zuerst einmal verstehen!
One of your german brothers: http://www.fatal-universe.de