Pasi wrote:
utilae wrote:
It is a victory condition thing. Basically you would choose the 'mission' style victory condition. Each player would be given a random mission. No player would no the others mission. The player who completes their mission wins.
Might be hard to balance them IMHO
Yes... I remember risk.
If your Task as "Colour X" is to conquer Europe and South America, and your neigbours tasks are:
-Player One: Flaten "Colour X"
-Player Two: Conquer Europe and Y
-Player Three: Conquer South America and Z
You will have no chance...
All neigbours are your Natural enemy. In 70% of the games Player One will win. No Strategic skills needed, pure game of chance with the tasks.
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