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 Post subject: Planet Size - Industry Mod...
PostPosted: Sat Nov 28, 2009 2:52 am 
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...should be focus dependent. Otherwise, there's no reason to use a small world for industry - you automatically get the extra industry whether the world is industry focused or not.

Some thing like this:


...............................Tiny.......Small.......Medium........Large..........Huge

PrimaryFocus...........+9..........+6.............=................-6..............-9

SecondaryFocus.......+3..........+2.............=................-2..............-3


...thus decreasing or increasing the bonus for changing focus, based on planet size.

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 Post subject: Re: Planet Size - Industry Mod...
PostPosted: Sat Nov 28, 2009 7:09 am 
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Really it should be done with effects as part of an early industry tech and/or whatever future implmentation of races we end up having, along with all the other meter bonuses currently in tables.


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 Post subject: Re: Planet Size - Industry Mod...
PostPosted: Sat Nov 28, 2009 12:04 pm 
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Bigjoe5 wrote:
...should be focus dependent. Otherwise, there's no reason to use a small world for industry - you automatically get the extra industry whether the world is industry focused or not.
yes there IS a reason. because who says that bonus-industry is enough? especially regarding small population on such planet.


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 Post subject: Re: Planet Size - Industry Mod...
PostPosted: Sat Nov 28, 2009 4:34 pm 
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Geoff the Medio wrote:
Really it should be done with effects as part of an early industry tech and/or whatever future implmentation of races we end up having, along with all the other meter bonuses currently in tables.

Are you saying that without racial bonuses or technologies, that there should not be focus dependent industry bonuses for planet size? Or are you saying that future implementation of race will ensure that the bonuses are always focus-dependent?

If the former, that doesn't seem like an ideal solution. It should be advantageous to set foci to industry on small/tiny worlds in all situations, otherwise there are situations in which the decision to set focus is impaired.

mZhura wrote:
yes there IS a reason. because who says that bonus-industry is enough? especially regarding small population on such planet.
No, there isn't a reason. When you take into account the rest of the planets in the empire, there is no reason that a player would set a small planet to industry instead of a medium planet. Because if an equal bonus to the industry meter can be obtained by switching focus on a Tiny world as on a Medium world, there is no reason to choose the Tiny world instead, since there is no additional bonus to the industry meter beyond the normal focus change. If the bonus is focus-independent, it is simply not an reason to change focus.

So yes, there might be a reason to set a Tiny planet to industry, but no more than there would be to set it to farming, mining or research.

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 Post subject: Re: Planet Size - Industry Mod...
PostPosted: Sat Nov 28, 2009 8:58 pm 
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Actually, is there a focus dependent modification to minerals based on planet richness?
is there a focus dependent modification to food based on planet environment?
is there a focus dependent modification to research based on the presence of artifacts?

These answers, including the OP, should probably all have the Yes or all have the No


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 Post subject: Re: Planet Size - Industry Mod...
PostPosted: Sat Nov 28, 2009 10:17 pm 
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Krikkitone wrote:
Actually, is there a focus dependent modification to minerals based on planet richness?
is there a focus dependent modification to food based on planet environment?
is there a focus dependent modification to research based on the presence of artifacts?

These answers, including the OP, should probably all have the Yes or all have the No

The answers are Yes, No and Yes, respectively, in the latest content files I submitted. I would probably need to know how the code works to make food and industry bonuses for planet size and environment focus-dependent, and I agree they should either all be focus dependent or none of them should be. And I believe it should be the former. Otherwise, where is the reason to set a mineral rich planet to mining focus? There isn't one.

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 Post subject: Re: Planet Size - Industry Mod...
PostPosted: Sat Nov 28, 2009 10:30 pm 
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Bigjoe5 wrote:
mZhura wrote:
yes there IS a reason. because who says that bonus-industry is enough? especially regarding small population on such planet.
No, there isn't a reason. When you take into account the rest of the planets in the empire, there is no reason that a player would set a small planet to industry instead of a medium planet. Because if an equal bonus to the industry meter can be obtained by switching focus on a Tiny world as on a Medium world, there is no reason to choose the Tiny world instead, since there is no additional bonus to the industry meter beyond the normal focus change. If the bonus is focus-independent, it is simply not an reason to change focus.
it depends on balance. here's example: you have tiny terran and huge terran. switching huge to PP gives you no PP at all, but switching huge to minerals gives so much of them (because of mass population) that you have to switch tiny to PP to achieve balance.
Bigjoe5 wrote:
So yes, there might be a reason to set a Tiny planet to industry
there are already


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 Post subject: Re: Planet Size - Industry Mod...
PostPosted: Sat Nov 28, 2009 10:49 pm 
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Bigjoe5 wrote:
Geoff the Medio wrote:
Really it should be done with effects as part of an early industry tech and/or whatever future implmentation of races we end up having, along with all the other meter bonuses currently in tables.

Are you saying that without racial bonuses or technologies, that there should not be focus dependent industry bonuses for planet size? Or are you saying that future implementation of race will ensure that the bonuses are always focus-dependent?

I'm not saying anything about what bonuses or penalties there should be. I'm saying that they should be implemented with effects.

If this were the case, it wouldn't be necessary to add a bunch of new code to read and use data from tables in order to edit them.


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 Post subject: Re: Planet Size - Industry Mod...
PostPosted: Sat Nov 28, 2009 11:15 pm 
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mZhura wrote:
it depends on balance. here's example: you have tiny terran and huge terran. switching huge to PP gives you no PP at all, but switching huge to minerals gives so much of them (because of mass population) that you have to switch tiny to PP to achieve balance.

That's not a reason to use Tiny planets. That's just a reason not to use Large and Huge planets. In terms of reasons to set foci to industry, Tiny, Small and Medium are entirely equal.

Geoff the Medio wrote:
I'm not saying anything about what bonuses or penalties there should be. I'm saying that they should be implemented with effects.

If this were the case, it wouldn't be necessary to add a bunch of new code to read and use data from tables in order to edit them.
I see. So when races are implemented, and there are necessary options such as Governments that the player must choose one of, any of these picks will initiate effects groups which give bonuses to planets, focus-dependent or otherwise, so that a bunch of code doesn't need to be added to do the same thing? Essentially using governments as a tech-like object with effects groups that make the game run the way it should without adding a bunch of extra code? This is what you were talking about here, isn't it?

I realize now that I could probably make focus-dependent effects for industry and farming simply by making a pre-unlocked tech with the proper effects groups. However, I also had a thought that perhaps different planets sizes might have different amounts of industry produced per unit of population per unit of industry meter. While this probably has the disadvantage of needing more code, I think this approach should definitely be considered particularly for defining bonuses for a given race - it seems to me that this would be the most balanced way to do things, since effects which modify meters could always remain the same, and a given racial pick would always give the same proportional bonus, regardless of the effects which are active.

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