Plasma Dragon wrote:
1. 30 secs to order all ships : This purely favorite small number of BIGGER ships over the LARGE number of smaller ones.
If spacecombat is designed well, a player will only need 10 secs minimum. With the right macro functionality you could give orders to all ships, then use micro functionality to refine orders for specific ships. Of course a player could still give orders to all ships individually, but that would take a while. In the end the player should be able to set the time.
Plasma Dragon wrote:
3. 5 minutes battle : It still favorites bigger ships over smaller ones, but it is not so bad as lower values of time.
No, 5 mins of battle means if you give orders to all ships and then all ordering is finished, you let the battle play out in real-time for 30secs. Then give orders, then let the battle play out for another 30secs until 5mins of real time action is up. I am assuming my system is used here.
Plasma Dragon wrote:
b) negatives : favorites player who is defending his position : he can runaway forever and painfully delay battle.
He could do that no matter what shape the map is, besides game balance could easily prevent that. If he is faster, then he amy waste you, a viable strategy.
Plasma Dragon wrote:
1. Moo2 map : corners - tactical disadvantage for defender - he cant runaway forever - better for attacker.
Too bad, cheap tactics like that are often annoying.
Plasma Dragon wrote:
2. Circle / elipse map : more balanced for defender vs attacker, better missle / torpedo defence, tiny - fast ships can move at borders and runaway - this can favorite defender as well as attacker : depends on missle / beam strategy.
Of course a ship with long range could get in the middle and there would be no corner for the defender to stay out of reach of it's deadly lasers.
Plasma Dragon wrote:
3. No borders map : I will ask last time : Do u mean a map with unlimited space ? If I this is a truth then battle will loose all strategy sense. Imagine a fleet of good heavy BB vs one tiny super fast FF. FF can runaway forever in space and if it has good defence bonus. This bonus plus speed will win for defender any battle, beacause no missle/beam can hurt tiny superfast FF.
Well, I mean no wrapping around the map (ie go out one side come in the other side). If the player does go to the edge of the map, the player should retreat, he would be asked yes or no.