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I have been stewing over some of the various ideas that have been discussed and I think I may have a nice idea for merging them all together in a nice coherent way.
Ok first off a planet will have X number of Regions each with a environmental type (Swamp, Radiated, Ocean, Desert ect ect). Only one race can ocupy each region. Depending on a races Environmental Preference the number of cities that each region can support will vary, 10 for the sweetspot down to 2 or 3 for very poor environments. Thus the overall size and Environmental type will determine the overall population capacity of a planet.
Each City represents 1 unit of population and it can be a variety of cities. The City represents a combination of both population and specialized infastructure (or lack of). A city can become "abaondoned" when it lacks population and will begin to decay to nothingness. Conversly a "Refugee" city can be created when population exceeds Infastructure. These Reffugees can be instructed to convert them selves to some specialized and more usefull type. When a city is changing from one type to another it has a number layed over it to express how many turns it will take. In the mean time the City producess nothing.
Rather then using a planet wide Focus we change the type of each city. The player can discover and designate more advanced City types, in most cases the older city types recive upgrades. Their might also be limit on the number of types of Cities each planet can have, their are basicaly "slots" for City types and the Cities can be draged and droped into the slots to varry how much of each type is being used. The interface would work just like Moo2 with the Draging and droping of Population.
All Cities consume 10 food per turn (I think using base 10 or atleast something higher then 1 will give us more flexiblity). It might also consume other things that we designate.
Each city produces things basesed on its Meter positions. Their will be a Food, Industry, Growth and Science metter and possibly more. Output in each of these areas is dependent on the meter rating. For example the food output is determined by a meter which is effected by your race, goverment, the Environment the City is in and lastly by the City type. If the City is a "farm" type then it will recive a considerable bost on that meter and be producing a considerable excess of food. All the output from the Cities is totaled together for the planets total productivity in each area.
_________________ Fear is the Mind Killer - Frank Herbert -Dune
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