Geoff the Medio wrote:
The only loss in output due to a switch should be from reduction in the original meter. I don't have your tests to examine, so I don't know what values you used for meter bonuses at the various focus settings, but in the actual game right now, as you note, "much less of the original resource actually stays" than in my simulations. This is (presumably?) not because of the other meters being present; it's (probably) due to the size of meter bonuses from various focus settings not matching the meter levels in my tests.
Assuming the only factor affecting max meter is focus, all the max meters put together will always add up to 20. This is (presumably) done deliberately so that when the meters are maxed out, there is always the same amount of total resources being produced regardless of focus (barring focus dependent bonuses, which further serve to discourage micromanagement). Since this is the case, one can think of the balanced focus as spreading the primary focus bonus over all five meters, i.e. Balanced Primary Focus Bonus = Single Resource Primary Focus Bonus / Total Resource Types. Since this is the case, having more resource types will always reduce the amount of each resource produced at the balanced setting. All my calculations were based on the current FO focus bonuses: 15 for Primary, 5 for secondary, 3 for Primary Balanced and 1 for Secondary Balanced.
When switching both foci from a specific resource to the balanced setting with only two resources, total max meter will remain constant and total current meter will be cut in half, because the original resource will have had its max meter cut in half and the desired resource would still need to grow. When switching both foci from a specific resource to the balanced setting with 5 resources, total max meter likewise remains constant, but current meter is reduced to one fifth. This is where the significant change in resource production comes from. (I'm not sure that having both primary and secondary focus makes a difference; I only did calculations for FOs current state - however, it is absolutely certain that having more resources and a corresponding decrease in balanced focus bonus makes a significant difference).
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My tests still illustrate that for some max meter values, there could still be benefit to using balanced focus as an intermediate, though, which could matter in some in-game situations. If there are some techs or buildings or specials that give bonuses to various resources when at balanced focus added to FreeOrion, which there should be, the actual in-game focus bonuses might in some cases be of appropriate relative scale to make balanced focus useful.
Any such bonuses would probably give a bonus to max meter when focusing on a specific resource of approximately the same proportions as the base difference in max meter for focus changes. Edit: Also, in a situation where bonuses to the balanced focus give an advantage to switching focus via the intermediate balanced stage, the player would also be getting more total resources per turn by just leaving his foci on balanced. This means that if the player values total resources more than the desired resource, he will just leave it on balanced, and if he values the desired resource more, he will set both foci directly to the desired resource to avoid the losses to that resource that occur due to gradually changing focus. /edit
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Also, the most gradual transition is probably:
1. P - Original, S - Original
2. P - Original, S - Balanced
3. P - Balanced, S - Original
4. P - Balanced, S - Balanced
5. P - Balanced, S - Desired
6. P - Desired, S - Balanced
7. P - Desired, S - Desired
You're right, I think; I doubt that those two steps would shift the balance in favour of micromanagement though, especially if growth = Max Meter / 10.
Edit: The correct sequence is
1. P - Original, S - Original
2. P - Original, S - Balanced
3. P - Original, S - Desired
4. P - Desired, S - Original
5. P - Desired, S - Balanced
6. P - Desired, S - Desired
By changing primary focus to balanced in step three, you're losing a lot of the original resource that is hardly made up for at all by next turns growth in the other resources.
Using current focus bonuses and meter growth of max meter / 10, your step three will give a total resource production on the next turn of 13.2, whereas switching secondary focus to the desired resource will give 16.5: 15 of the original and 1.5 of the desired resource.
I doubt the difference will be significant, but I'll do the calculations using those steps, to make sure. /edit