Geoff the Medio wrote:
eleazar wrote:
As of r4428 that doesn't seem to work.
Revision 4432 has everything in place for %17% to work.
It shows up for me with the latest SVN, and the relevant code change was in 4427... So... Unless night didn't use the revision he said, I don't know what the problem is.
It's there sometimes now.
That space is blank, until i save a ship design,
and then click on it in the list. Otherwise that info is blank.
Also on the tech list, the layout only works for techs with a research cost of 99 or less. Any more and the research cost butts up against or overlaps the required number of turns. I suggest leaving room for 5 digit RP values.
Attachment:
list-too-close.jpg [ 37.5 KiB | Viewed 210 times ]
Geoff wrote:
....but the new starvation system has only been added to one species (Human) and needs some testing to determine if it's working well, and needs to be added to all species if it is working.
I looked at the effect beforehand to get an idea what to expect, but seeing it in game, it's a little confusing.
Sometimes population will grown in a turn where you get the "famine" warning. Once health had dropped a ways past 20, and you reintroduce food to the colony, your population may still drop for a while, and the colony may even be lost, because even though there was plenty of food, health took too long to climb back to 20.
I'll try to have something more helpful to say, when i've had a chance to play with it more.