|
Buildings should have an upkeep cost, to help reduce the desire to build them everywhere.
The upkeep should be in Industry.
If you build shipyards all over the place you will not be able to build as many ships, as the upkeep cost would reduce your available Industry, but you could build ships anywhere you like. Also having ship repair facilities all over the place would mean you are spending Industry points to fix your ships, rather than building new ones.
If upkeep is not paid (due to bloakdes or shortages) then the building should not just vanish - it should become damaged. Damages buildings will be unusable, but could be repaired for less cost than building new ones. The damage from battles will be the same as for unpaid upkeep. If upkeep isn't paid for multiple turns the building could eventually be destroyed.
If upkeep is paid the building would be repaired.
When choosing which buildings to pay upkeep for a systemwhere planets pay for their own buildings before exporting Industry to the central pool should be used. Upgrades on buildings should be paid for after the base building, so basic shipyard would be paid first and then orbital drydock.
Cultural Archives should (by changing it if nessecary) produce enough Industry at the start of the game to cover the upkeep of all the buildings the empire starts with.
Since paying upkeep repairs buildings, the cost should be balanced based on the cost of building a new building. It would be good if players sometimes have to scrap old less useful buildings to be able to afford newer buildings or bigger fleets. But it would be bad if upkeep was crippling.
Possibly ships should require upkeep too, but buildings should be implemented first, so we can see how it works out.
|