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I played the game like one would play a game that was finished.
I'd like to report on the ideas and annoyances that I noticed.
I will not list any annoyances like missing images or more complex AI that are obviously unfinished due to time constraints.
FreeOrion ideas by RedAdder
I know you would prefer if i just coded these for you; I will, when I find a slot in my brain for it. I just don't want these ideas to be forgotten, so here they are.
-improvements to producible items dialog -extra column "number in empire" -extra tab for "wonders" -extra tab for "special" (or sort by difficulty of the requirements, or by number in empire ascending) -show only one tab at a time, or all -tabs Available, Unavailable, Unresearched -make empire effect wonders show in Unavailable if the wonder ahs been built
-eyecandy: make it feel like 3D, without confusing the player - z-coordinate of about +-50% the average distance between systems. - no user control over tilting, but: - the outer systems tilt a little towards the mouse/center when the user moves the mouse outwards - unreachable stars position and type generated according to game starting seed - unreachable stars displayed as a few dots of random color and intensity on the same plane
-friendliness to new users - use the function written for AI that determines focus to determine the focus of a new colony/outpost
-information in user interface -top bar: < (less than)-symbol before the industry and research number whenever resources are wasted. -ship combat strenght: do not display as 0.499k before it reaches 1.0 - as above but display as 0.51k when it reaches 0.5, and then display only 2 significant digits -top bar: hide neutronium (hard to get anyway) -top bar: maybe replace neutronium 0/0 by (special) resources overview tab
-options - no tilting, no z-coordinate - hide alls unreachable stars - hide unreachable stars in front of the reachable systems - hardcore mode (all AI assistance off, e.g. all new planets start off like now, with food focus) - no victory by transcendence (esp. multiplayer)
-problems with FPS, esp. on slow systems - when displaying multiple planets, especiallly with visible set-planet-focus-dropdowns. - there is something wrong here FPS drops even more -after- closing the tab with set-planet-focus-dropdown
-game balancing (ships) - many hulls I didn't research, but I guess it depends on the game - Also better hulls sometimes cost a lot more, reducing the benefit - stealth doesn't seem to be very useful out of combat, I would like to sneak scouts and troops past
-game balancing (victory by transcendence) - it now takes me 25 turns for transcendence - but 27 for bio-adaptive hull, and there are more hulls - but 15 turns to build a scattered asteroid hull - increasing research time of transcendence with the number of systems in game - cheaper slow-down counter techs (don't apply to self), like: - "traps of transcendency 1+2"(+41% research) (1.41*1.41=2.0, 1+2=100%) - "riddles of transcendency 1+2"(+41% time) - informational techs - what is my opponent researching - how far is transcendency
-UI improvements - In dropdowns, especially hull or design selection - after deleting an item, try to scroll to the position of the deleted item, or to the first entry - Since in ships designs, no item is mandatory: - right-click on item, "mark item as obsolete" - right-click on item, "mark item as not obsolete" - have a tab "hide obsolete items" or short "obsolete" - doubleclick on planet info window should bring up production mode
-game balancing (mind control) - counter mind control ship components - mind control immune hulls - counter mind control building effects (just mind controlled a big fleet at the home of the foe)
-supply question - I supplied my empire from home, because i researched other ways of supplying too late - cheaper way of getting +1 supply
-AI -should sometimes be less into combat ships -should colonize more
-outpost question -regarding "cannot be built at an outpost": - how is an outpost recognized? <=1 pop? if not: - how can I see in UI whether the planet is an outpost? - how can I upgrade an outpost to colony?
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