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 Post subject: suggestion: strategic mine fields
PostPosted: Mon Apr 02, 2012 8:08 pm 
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Space Krill

Joined: Mon Apr 02, 2012 7:54 pm
Posts: 9
Idea for strategic minefields (modified version of the moo2 artemis system net):


1) Minefields protect the space around a planet
2) => therefore, to atack a Planet, the agressor needs to cross the minefield first – and must cross it again in case of retreat
3) the minefield has no further effect on the tactical battle
4) the attacker can decide to clear the minefield, but this will take at least one turn (the duration depends on the difference between the attackers scanner tech and the defenders stealth tech)

Damage rules:

a) each ship is hit by an average number of mines, depending on ship seize
b) each hit does a set amount of damage
c) if the ship has shields, the shields recharge between hits
d) if the ship has an advanced repair system, it is repaired completely between hits (thus making it immune to all minefields that dont one- shot it)

example: a Battleship with 200 HP and 20 Shield is hit by 10 mines that do 30 damage each. It will survive with 100 HP


- you can decide on the number of mines (hits per ship) and seize of the mines (damage) – but the costs are proportional to both number and to seize (3x numbers, combined with 5x the damage will result in 15x cost)




How does this fit into the overall gameplay?

- minefields can be used to delay or soften enemy attacks
- might force the enemy to go for the ship seize he can safely cross the mines with
- adds an additional dimension of technical arms race
- forces a lot of interesting strategical decisions: lose 3 turns by clearing the mines – or lose a part of my fleet crossing it? Send in only the small ships?


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 Post subject: Re: suggestion: strategic mine fields
PostPosted: Thu Apr 05, 2012 4:51 am 
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Design & Graphics Lead
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Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3707
Location: USA — midwest
Don't be surprised by lack of response. The games not really in a state where we can do anything about ideas like these.

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 Post subject: Re: suggestion: strategic mine fields
PostPosted: Fri Apr 06, 2012 1:28 pm 
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Space Krill

Joined: Mon Apr 02, 2012 7:54 pm
Posts: 9
Thats a pity :(
My mind is bursting with ideas that i would love to discuss, even if none of them will ever be implemented.


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 Post subject: Re: suggestion: strategic mine fields
PostPosted: Fri Apr 06, 2012 5:52 pm 
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Design & Graphics Lead
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Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3707
Location: USA — midwest
eleazar wrote:
ideas like these.

Specifically i mean stuff that would take place in tactical combat-- since that part of the game is far from operational.

You are welcome to explain whatever ideas you have. Just be aware that those we could implement in near future (and of course also align with our general goals) will receive more attention.

Also note the helpful-for-new-contributor links in my signature

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—• Read this First before posting Game Design Ideas!
—• Design Philosophy

—•— My Ideas, Organized —•— Get an Avatar —•— Acronyms —•—


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