New Bombard weapons
Moderator: Oberlus
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- Space Squid
- Posts: 66
- Joined: Mon Aug 27, 2012 7:24 pm
New Bombard weapons
EMP Generator (kills robotic)
Graviton Pulse (kills lithic)
Dark Ray (kills phototrophic)
Chaos Wave (kills everything)
Something I came up with a while ago, but forgot to submit.
Graviton Pulse (kills lithic)
Dark Ray (kills phototrophic)
Chaos Wave (kills everything)
Something I came up with a while ago, but forgot to submit.
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[The extension patch has been deactivated and can no longer be displayed.]
All contributions are submitted under GPL or LGPL v2 or later, or under appropriate Creative Commons licence, consistent with project guidlines.
Re: New Bombard weapons
Can you create a pull request with that patch on github? That's the recommended way to provide patches now.
Re: New Bombard weapons
Sound like some pretty sweet doomsday weapons!
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- Space Squid
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Re: New Bombard weapons
Pull request "New bombardment weapons #411" submitted to github.
All contributions are submitted under GPL or LGPL v2 or later, or under appropriate Creative Commons licence, consistent with project guidlines.
Re: New Bombard weapons
Looks good. As I can see, you've already put a license statement into your sig, can you extend that a bit? Game content (like the content scripts in your patch) is also licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license, so we also need a license statement from you covering that. For reference, see the official license statement of the FreeOrion Project as contained here.
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- Space Squid
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Re: New Bombard weapons
Fixed.
All contributions are submitted under GPL or LGPL v2 or later, or under appropriate Creative Commons licence, consistent with project guidlines.
Re: New Bombard weapons
Have added some comments on the PR, I like the overall work, it's good, there are some copy/paste errors (perhaps replace all uses of monsters using death spores with monsters using bombardment weapons?).
If implemented, then the organic base weapon needs reverting, which I'd be fine with, but we then need to sort out what to do with monsters that use them. It springs to mind that there could be a monster using each type of basic weapon, also that the death wave could be used by Experimentor beasties.
Good work, needs tweaking
If implemented, then the organic base weapon needs reverting, which I'd be fine with, but we then need to sort out what to do with monsters that use them. It springs to mind that there could be a monster using each type of basic weapon, also that the death wave could be used by Experimentor beasties.
Good work, needs tweaking
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
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- Space Squid
- Posts: 66
- Joined: Mon Aug 27, 2012 7:24 pm
Re: New Bombard weapons
Thank you for your suggestions and corrections.
All contributions are submitted under GPL or LGPL v2 or later, or under appropriate Creative Commons licence, consistent with project guidlines.
Re: New Bombard weapons
Perfect. Another thing: Is there a real name you want to provide for the credits, or should we just list you under your nick ("spikethehobbit")?spikethehobbit wrote:Fixed.
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- Space Squid
- Posts: 66
- Joined: Mon Aug 27, 2012 7:24 pm
Re: New Bombard weapons
I'm already in there as Spike. :)
All contributions are submitted under GPL or LGPL v2 or later, or under appropriate Creative Commons licence, consistent with project guidlines.
Re: New Bombard weapons
Ah, yes, right. Strange, I did search credits.xml for "spike" before and didn't find you, that's why I asked... well, must have mistyped "spike" somehowspikethehobbit wrote:I'm already in there as Spike.
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- Space Squid
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- Joined: Mon Aug 27, 2012 7:24 pm
Balance Issue
In play testing, I have found a balance issue with the new weapons: Monsters bombard every planet in a system when they visit it. This means a trio of Black Kraken armed with a single Chaos Wave each would kill 6 population per planet. In a system with 4 planets, that is 24 population lost, which seems excessive. What I recommend is that monsters bombard one randomly chosen planet each when visiting a system, but I am not sure how to implement that.
All contributions are submitted under GPL or LGPL v2 or later, or under appropriate Creative Commons licence, consistent with project guidlines.
Re: Balance Issue
I agree, and neither do I. Anyone?spikethehobbit wrote:In play testing, I have found a balance issue with the new weapons: Monsters bombard every planet in a system when they visit it. This means a trio of Black Kraken armed with a single Chaos Wave each would kill 6 population per planet. In a system with 4 planets, that is 24 population lost, which seems excessive. What I recommend is that monsters bombard one randomly chosen planet each when visiting a system, but I am not sure how to implement that.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: New Bombard weapons
Isn't there a "OneOf" function in FOCS which randomly picks one item out of a list of items...?
- Geoff the Medio
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Re: New Bombard weapons
Yes, but in this case you'd want the NumberOf condition to pick one in-game object.Vezzra wrote:Isn't there a "OneOf" function in FOCS which randomly picks one item out of a list of items...?
OneOf(...,...,...) is used to specify that one of a list of values (numbers, planet types, strings, etc.) should be evaluated and used.