Playing in larger universes, many times I have made ships for particular tasks only to forget where they were supposed to go once production completed.
Scouring the systems to find where these ships were designed to go to is almost impossible.
Would there be a way to label a ship as soon as it ends up in the production queue? In this case naming a ship once it's been built would be too late.
I guess I'm not the only one to have run into this.
Thanks guys.
Labelling ships upon entry in production queue?
Moderator: Oberlus
Re: Labelling ships upon entry in production queue?
Yup, I would love something like this, even something simple like queuing a fleet name or similar would be brilliant. It's not as bad these days when any outpost ship can be used to claim any planet but even with 3 turns delay I forget, same with troop ships &c
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Labelling ships upon entry in production queue?
Even better would be if we could queue orders for a production item which would get executed once the item is finished (obviously only applicable to ships).
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Labelling ships upon entry in production queue?
I used to really have a problem under the old colonization rules because the colony ships took a long time to build. I'd have a colony ship complete, and wouldn't remember where it was supposed to go. I would sometimes have a "build list" in a text editor with where colony ships were being built and their destination.
Re: Labelling ships upon entry in production queue?
Yes, a short command queue to be executed as soon as production is complete.
Might include aggression mode (hide or attack all enemies) and a location to move to.
The SitRep would then - later on- give arrival info and the player can take it manually from there.
This would be a nice addition.
Thanks.
Might include aggression mode (hide or attack all enemies) and a location to move to.
The SitRep would then - later on- give arrival info and the player can take it manually from there.
This would be a nice addition.
Thanks.