Winning conditions
Moderator: Oberlus
Winning conditions
There is a lack of options about terms of winning in galaxy setup. I don't like winning by research. You know, 5000 systems, and 40 AI.
Re: Winning conditions
Easy to just ignore the win message from that and just keep playing for a sole survivor victory, or perhaps claim victory by defeating the experimenters.
Re: Winning conditions
It would be good if we can pick winning conditions (and also enable/refine the Experimentors) but as they all currently do nothing except tell you you've won it doesn't really matter.11TP wrote:There is a lack of options about terms of winning in galaxy setup. I don't like winning by research. You know, 5000 systems, and 40 AI.
There are 3 ways to trigger a Victory message: Tech, defeat all other players (ie destroy all ships and capture all colonies and outposts) or capture the Experimentor homeworld.
We have, deliberately, ramped up the amount of research needed to get the Transcendence victory significantly, and initial discussions started about refining it and making it more, well, interesting, but it's a lower priority for most of us. Conquest victory has been reworked recently (so that it actually works) and the Experimentors get tweaked regularly after feedback from players.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
- Bromstarzan
- Dyson Forest
- Posts: 206
- Joined: Sun Feb 28, 2016 9:56 pm
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Re: Winning conditions
It would be cute if one winning condition was "Universal peace"
Could eventually be achieved/inforced by combinations of force/diplomacy/trading etc. (I know, a lot is just placeholders...)
Could eventually be achieved/inforced by combinations of force/diplomacy/trading etc. (I know, a lot is just placeholders...)
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- Krikkitone
- Creative Contributor
- Posts: 1559
- Joined: Sat Sep 13, 2003 6:52 pm
Re: Winning conditions
I think that would be better as a subset of 'Conquest'Bromstarzan wrote:It would be cute if one winning condition was "Universal peace"
Could eventually be achieved/inforced by combinations of force/diplomacy/trading etc. (I know, a lot is just placeholders...)
Allow 2 players to merge their empires (in some highly expensive, balanced way)
Then if the last 2 surviving players merge, they win.
Essentially allow 'mutual diplomatic conquest'