NOTE: There's a sortable list of many of the
species ideas on our Wiki.
Edit: I'm not updating this list anymore since I can now add species to the game directly.
Ok, i haven't gone through them all, but here's my personal list of the most interesting and well-developed alien concepts in this subforum. I don't especially expect anyone to agree with me, but this may serve as a useful summary.
In general, i highly rate those which have an interesting description that makes me feel i
know the creatures, and how they would act as a FO empire. Those races that feel like an undifferentiated sci-fi stereotype, or simply provide no information are rated lower.
Please feel free to add a note in this thread if one of the species on this list has been significantly changed since it was added to the list. The list isn't updated frequently, but it is something i've had a continuing interest in for several years now.
Highly Developed:Gyisache: — Cowardly, freakish sheep-like herbivores
Physiology: Creative
History/Psychology: Creative (and twisted)
Gameplay Effects: Significant
The Chato'matou'Gormoshk: — Sessile crystalline entities which combine with the animal Gormoshk for movement an interaction with the world.
Physiology: Creative (symbiotic)
History/Psychology: Creative
Gameplay Effects: Significant (overcomplex?)
Eaxaw: — The Eaxaw are a Race of Evil Amazonian Xenophobic Aggressive Worms
Physiology: Creative (and weird)
History/Psychology: Creative
Gameplay Effects: Moderate
Scylior: — Aquatic Nautiloid with three large tentacles, blindly following a religion of knowledge gathering given to them by an immobile sentient brain-growth.
Physiology: Creative
History/Psychology: Elaborate
Gameplay Effects: Reasonable
Well Developed:Egassem: — Super massive, nuclear, lava-dwelling, ageless, crystalline amoebas
Physiology: Creative
History/Psychology: Creative
Gameplay Effects: Minor
Hhhoh (Tusk): — Huge, slow, multi-trunked Mammoths
Physiology: Creative
History/Psychology: OK
Gameplay Effects: Not developed
Trith: — Telepathic beings driven batty by the background noise of other being's thoughs.
Physiology: Vauge
History/Psychology: Creative
Gameplay Effects: Moderate
George: — A single Telelpathic entity that consists of tons of centapiedoids
Physiology: OK
History/Psychology: Creative
Gameplay Effects: Significant
Derthrean: — Pacifistic, Bioengineering, pain-ridden Floating plant/virus hybrid
Physiology: Creative
History/Psychology: Creative
Gameplay Effects: Minor
Cynos: — Walking plants sustained by a giant non-sentient mother plant.
Physiology: Creative
History/Psychology: Good
Gameplay Effects: OK
Gaseous Sentience: — A partial symbiosis of sentient gas-phase entity, and unintelligent sack-like "gasbags"
Physiology: Creative
History/Psychology: Moderate
Gameplay Effects: Minor
Phinnert: — Flying Monkeys
(indigene i.e. "native)
Physiology: Good
History/Psychology: Good
Gameplay Effects: Good
Partly Developed:Sslith: — Flat, aquatic, plyable creatures
Physiology: Creative
History/Psychology: OK
Gameplay Effects: Moderate
Simulacrons: — Beings that are born biologically, but on maturity are translated to their true digital civilization.
Physiology: Creative (biological to digital metamorphosis)
History/Psychology: OK
Gameplay Effects: Significant
Trayeggadora: — 6-limbed Sloths with a 10 year aggression/pacifistic cycle
Physiology: OK
History/Psychology: OK
Gameplay Effects: Moderate
T'aeghirus: — Weak, flightless birds, united in total mutual cooperation
Physiology: OK
History/Psychology: Creative
Gameplay Effects: Moderate
"Ents": — Sentient trees, with an decentralized neural network throughout their woody trunk and branches
Physiology: OK
History/Psychology: OK
Gameplay Effects: NA
Enishe: — Star-dwelling energy beings. Alter the output of the stars they imhabit. Probably these will work better as space monsters than playable races
Physiology: OK
History/Psychology: OK
Gameplay Effects: Problematic as Playable species.
Ugmorrs: — lava-dwelling yeast piles, which form temporary yeast/rock golems to gather information and interact.
Physiology: OK
History/Psychology: OK
Gameplay Effects: Moderate
Lien: — Asteroid-eating, space-dwelling, philosophical,interchangeable-part beings.
imagePhysiology: Creative (if vauge)
History/Psychology: Gameplay Effects: Significant (overcomplex?)
Setinon: — individualistic sentient microscopic cells
Physiology: OK
History/Psychology: OK
Gameplay Effects: Moderate
Cray: — Kludgy, boxy, enthusiastic robots
(indigene, i.e. "native")
Physiology: OK
History/Psychology: OK
Gameplay Effects: Moderate
Silexians: — Gleaming gardener robots, left on their own.
Physiology: OK
History/Psychology: Good
Gameplay Effects: interesting (or over-complex depending on the version)
Laenfa: — Sneaky, telepathic, sentient vines.
Physiology: Odd
History/Psychology: Creative
Gameplay Effects: OK
The People: — Large furry pacifist caterpillars that don't eat as adults.Physiology: Odd and Twisted
History/Psychology: Creative
Gameplay Effects: Probably only workable as a minor species.
Weakly Developed:Manderans: — Shape-shifting mimics masquerading as their previous victims
Loran: — Walking turnips with an entrenched snob upper class.
Arachnix : — Evil mutated spiders that want to eat everything and find their creator
Kantians: — Consiousnesses which inhabit flesh or machines at will. (over-complex gameplay effects ?)
Norwana: — Half octypus, half starfish, out for revenge.
Tjari: — Ruthless cyborg traders and manufacturers of shoddy goods.
Dnalreven: — Vague and confused beings which imitate the traits of anyone they meet.
Under-developedGrey Goo: — a.k.a. Replicators
Psisnakes : — Psychokinetic telepathic serpents
Xythians: — Intelligent, quick-breeding warlord fish
Ikasynbe: — An undeveloped humanoid/plant hybrid.
Iskarn: — Undeveloped ultimate warrior bio-mech creations
Ashak: — "Mysterious" humanoid ultimate warriors in body-armor
Arachnidia: — "the Bugs" from starship troopers
Smack!: — blood-thristy sand fleas with comic origins
Overlords: — evil "conquer everyone" cannibals
Tara'Nalok: — Standard war-like humanoid reptile
Rhemosians: — Another Standard war-like humanoid reptile
Vandarians: — Robots who annihilated their former masters.
Not Yet EvaluatedEttyAEIOUAbaddonniansThe Stonecarvers... and more...