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 Post subject: Re: The Trith
PostPosted: Sat Oct 17, 2009 2:28 am 
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Location: 52°16'N 10°31'E
Some speedy thumbnail sketches for the radiated planet.

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 Post subject: Re: The Trith
PostPosted: Sun Oct 18, 2009 5:27 pm 
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More...
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 Post subject: Re: The Trith
PostPosted: Sun Oct 18, 2009 6:16 pm 
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I like where this is going.

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 Post subject: Re: The Trith
PostPosted: Sun Oct 25, 2009 2:30 pm 
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beautiful


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 Post subject: Re: The Trith
PostPosted: Mon Nov 02, 2009 9:43 am 
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Cosmic Dragon
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Good stuff so far !!


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 Post subject: Re: The Trith
PostPosted: Sat Nov 21, 2009 9:51 am 
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I've been going over the character design again.
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The idea is to have "energy pockets" where energy is chemically "created". With old age, those pockets are the starting points of the transformation process resulting in transcendence - being pure energy/mind. In this state a Trith is able to power and control a ship. This means I'll be able to link ship design and story very nicely.

I then decided to go further and reduce facial features even more, there are just two cavities left, where once eyes have been. Beeing telepathic, you obviously don't need eyes to communicate, but there is more - with the development of telepathic interfaces you can manage all your interaction with the surrounding world. The idea of feeding on radiation has been re-introduced. Let's say they have bio engineered themselves, to do this.

"Transcendence approaching"
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 Post subject: Re: The Trith
PostPosted: Mon Nov 23, 2009 7:51 pm 
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My first take on a ship - could be a scout. I've said in the previous post, that a Trith is able to power and control a ship in the transcended state(maybe even move using telekinesis?). So the idea is, to have a central part containing a Trith and have the ship build around it. Bigger ships will perhaps need more of these "cores/spines".

top view, front at the bottom(or maybe not?)
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 Post subject: Re: The Trith
PostPosted: Tue Nov 24, 2009 10:54 am 
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Cosmic Dragon
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I really like the image of the guy sitting on the throne.


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 Post subject: Re: The Trith
PostPosted: Sun Nov 29, 2009 10:10 pm 
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doodeedoo... amazing... doodeedoo...

The Trith have changed quite a bit since I last saw them, but I really love the speed paintings, it makes me want to pick up a pen and try that too...

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 Post subject: Re: The Trith
PostPosted: Sat Dec 05, 2009 10:57 pm 
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Here's a take on a bigger(the biggest?) hull.

top view, front at the bottom, the previous hull to scale
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Josh: Thanks! Speedpainting is definitely fun to do. It's nice to see things emerge by themselves, with no or just a rough idea to start with.


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 Post subject: Re: The Trith
PostPosted: Tue Dec 08, 2009 4:31 am 
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The ship design is beyond great, that is some real professional quality of work. I would love to see a textured 3d model!


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 Post subject: Re: The Trith
PostPosted: Tue Dec 08, 2009 9:58 pm 
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Thanks Redcap, I'm trying :) I'll keep working on other ships this month and probably do a couple more mood/story paintings. I intend to start modeling in January.

Here is another small hull, lightweight, probably later in the tree.

top view, front at the bottom
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edit: Here is the process in 20 steps.


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 Post subject: Re: The Trith
PostPosted: Tue Dec 08, 2009 11:16 pm 
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This one looks interesting, has a bomber feel to it. Love the centeralized energy cores as well; great color, and layout. How long do these take you to paint from start to finish?



Looking at this also got me thinking, ultimately we are going to go with 3D models, but would it be possible to use this concept art as a type of graphical placeholder that we could use to actually start building a playable combat build of FO? I mean, a scaled down version of this image would still look amazing, and with combat in the build we could really start to get more outside interest in the project. Just wondering...


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 Post subject: Re: The Trith
PostPosted: Wed Dec 09, 2009 12:05 am 
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Redcap wrote:
How long do these take you to paint from start to finish?

The recent one took about 4 hours from start to finish, the big one a little longer, maybe 6-8 hours. Check out the process, posted in the previous post.

Redcap wrote:
Looking at this also got me thinking, ultimately we are going to go with 3D models, but would it be possible to use this concept art as a type of graphical placeholder that we could use to actually start building a playable combat build of FO? I mean, a scaled down version of this image would still look amazing, and with combat in the build we could really start to get more outside interest in the project. Just wondering...

Possible yes, but progress in combat development is not (so much) limited by a lack of 3D models or other assets. When we'll have something playable depends largely on when Tzlaine will be productive again. Let's hope this is rather sooner than later.


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 Post subject: Re: The Trith
PostPosted: Thu Dec 10, 2009 1:24 am 
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This last one is definitely my favourite. Nice and clear design. By the way, is the energy core more clearly distinguishable in this last one than in the two earlier examples? Because if it is, I think that this difference alone has a lot to do with my opinion. I just love the core in this last one.

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