FreeOrion

Forums for the FreeOrion project
It is currently Tue Dec 12, 2017 8:29 am

All times are UTC




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Species Write-Ups
PostPosted: Sat Jan 26, 2013 12:03 pm 
Offline
Content Scripter
User avatar

Joined: Sat Mar 17, 2007 12:28 am
Posts: 685
This is a cumulative patch containing the last two patches plus two more write-ups: Sslith and Silexian.

EDIT: Patch is part of the next.

_________________
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.


Last edited by Sloth on Mon Jan 28, 2013 9:08 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Mon Jan 28, 2013 9:07 pm 
Offline
Content Scripter
User avatar

Joined: Sat Mar 17, 2007 12:28 am
Posts: 685
This is a cumulative patch containing the last three patches plus two more write-ups: Cray and Eaxaw.


Attachments:
CrayCynosEaxawGeorgeSetinonSilexianSslithTrith.patch [15.59 KiB]
Downloaded 77 times

_________________
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Wed Jan 30, 2013 5:50 pm 
Offline
Design & Graphics Lead Emeritus
User avatar

Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3858
Location: USA — midwest
revision 5694

"many species descriptions by sloth."

_________________
—• Read this First before posting Game Design Ideas!
—• Design Philosophy

—•— My Ideas, Organized —•— Get an Avatar —•— Acronyms —•—


Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Thu Jan 31, 2013 4:04 am 
Offline
Design & Graphics Lead Emeritus
User avatar

Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3858
Location: USA — midwest
Bigjoe5 wrote:


Geoff the Medio wrote:
Regardless of the original intent, if there's a letter in there that's not obviously silent (g before y), I'm going to pronounce it.

And regardless of the original intent, I don't see a way to pronounce "-saish" (seye-sh, say-sh, sah-ish, ?) that would be a sensible interpretation of "-sache".


I don't think English (as weird as it is) has any precedent for "gyi" being pronounced as "yee". However "yee" does feel right in the name of a cowardly species. If you (BigJoe) are attached to the old theoretical pronunciation, recommend a common-sense way to spell it. Though i like the long "e" sound on the end, it also is easy to imagine in a shrill panicked voice.

_________________
—• Read this First before posting Game Design Ideas!
—• Design Philosophy

—•— My Ideas, Organized —•— Get an Avatar —•— Acronyms —•—


Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Thu Jan 31, 2013 5:21 am 
Offline
Creative Contributor

Joined: Thu Aug 30, 2012 12:32 am
Posts: 699
Sounds like geisha to me... :P

_________________
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.


Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Thu Jan 31, 2013 9:01 am 
Offline
Space Krill
User avatar

Joined: Sat Jan 12, 2013 9:48 pm
Posts: 4
If it matters, I'd recommend changing the name to "Yee-Sachee" or "Yeesa-chee"

_________________
Like my scribbles? Got a gallery full of 'em at dA! http://kwayne64.deviantart.com/gallery/


Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Thu Jan 31, 2013 8:53 pm 
Offline
AI Lead, Programmer
User avatar

Joined: Sat Sep 22, 2012 6:25 pm
Posts: 4390
Planning for the future, we could leave it a little tricky to know how to pronounce. And when we start doing some inter-empire chat, some of the AI species could have decided mispronunciations (misspellings) of the name, and the Gysache could be noticeably (and vocally) upset about that and in the process make clear how they want the name pronounced (not just spelled). And that's how the player could learn to pronounce the name "correctly" (or not). I would love to hear of a player intentionally misspelling the Gysache name in order to egg them on (perhaps as part of trying to get them to attempt invading a planet at an inopportune time) :lol:

**edit** of course, bearing in mind that empire!=species, still, the predominant species by population could sensibly be used to determine such things

_________________
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0


Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Thu Jan 31, 2013 9:16 pm 
Offline
Programming, Design, Admin
User avatar

Joined: Wed Oct 08, 2003 1:33 am
Posts: 12040
Location: Munich
Dilvish wrote:
I would love to hear of a player intentionally misspelling the Gysache name in order to egg them on...
Are you suggesting FreeOrion should have a natural language parser (for many different languages / translations) and AIs will respond to type player chat messages?


Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Thu Jan 31, 2013 11:23 pm 
Offline
AI Lead, Programmer
User avatar

Joined: Sat Sep 22, 2012 6:25 pm
Posts: 4390
Geoff the Medio wrote:
Dilvish wrote:
I would love to hear of a player intentionally misspelling the Gysache name in order to egg them on...
Are you suggesting FreeOrion should have a natural language parser (for many different languages / translations) and AIs will respond to type player chat messages?
I don't think my particular example would need that -- like many races of the known world, the Gysache could be sensitive to a particular set of names/mispellings, which they would publicize through their complaints about other empires and/or races. Other mispellings would be too different for them to even care about-- they could even clarify that they don't care if someone seems to possibly be using a name so far off it's clearly a mistake. . Searching a string for any of a limited set of particular strings could easily be done without anything near a natural language parser.

But, still probably too limited to be worth the hassle. Was just an idea that popped into my head so I spit it out, unthinking critter I sometimes be. :D

_________________
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0


Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Fri Feb 01, 2013 10:49 am 
Offline
Vacuum Dragon
User avatar

Joined: Sun Sep 25, 2011 2:51 pm
Posts: 500
Dilvish wrote:
[...]

Still... a nice easter egg. :D

_________________
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556


Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Mon Feb 04, 2013 8:31 am 
Offline
Content Scripter
User avatar

Joined: Sat Mar 17, 2007 12:28 am
Posts: 685
Two new write-ups: Laenfa and Tae Ghirus.


Attachments:
LaenfaTaeGhirus.patch [1.83 KiB]
Downloaded 99 times

_________________
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Mon Feb 04, 2013 7:04 pm 
Offline
Design & Graphics Lead Emeritus
User avatar

Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3858
Location: USA — midwest
revision 5709
"Laenfa and Tae Ghirus write-ups by Sloth."

_________________
—• Read this First before posting Game Design Ideas!
—• Design Philosophy

—•— My Ideas, Organized —•— Get an Avatar —•— Acronyms —•—


Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Mon Feb 11, 2013 3:19 pm 
Offline
Content Scripter
User avatar

Joined: Sat Mar 17, 2007 12:28 am
Posts: 685
Two new write-ups: Etty and Kobuntura (+ a little update for the Tae Ghirus).


Attachments:
EttyKobuntura.patch [3.54 KiB]
Downloaded 128 times

_________________
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Sat Apr 06, 2013 8:35 pm 
Offline
Content Scripter
User avatar

Joined: Sat Mar 17, 2007 12:28 am
Posts: 685
Two new write-ups: Abaddoni and Phinnert.


Attachments:
AbaddoniPhinnert.patch [2.67 KiB]
Downloaded 75 times

_________________
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Top
 Profile  
 
 Post subject: Re: Species Write-Ups
PostPosted: Thu Nov 27, 2014 9:52 am 
Offline
Cosmic Dragon
User avatar

Joined: Fri Jun 27, 2003 12:37 am
Posts: 2175
Location: Auckland, New Zealand
Geoff the Medio wrote:
Regardless of the original intent, if there's a letter in there that's not obviously silent (g before y), I'm going to pronounce it.

And regardless of the original intent, I don't see a way to pronounce "-saish" (seye-sh, say-sh, sah-ish, ?) that would be a sensible interpretation of "-sache".

Making things intentionally (and pointlessly?) hard to interpret is another form of vanity spelling and best avoided.


Ah the Gyisache. A species too timid to properly spell their name in a way that lends itself to galactic communication.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group