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 Post subject: Monster: Space Moss
PostPosted: Tue Apr 07, 2015 4:48 pm 
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Space Floater
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Joined: Fri Apr 03, 2015 10:00 pm
Posts: 35
Asteroid dwelling moss that must be cleaned out before asteroids can be out-posted or colonized (attacked with lasers to vaporize it off the surface - possibly a specialized laser that only does that). Living off the minerals exposed on the outsides of asteroids - the spores slowly spread to other systems. A minor hazard, and an interesting addition - especially if you can harvest some spores and then release them in your enemies territory.

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I understand that this is a work in progress and that my comments here are just comments and NOT requests for immediate code fixes.
Thank you for the work done so far - please continue with whatever part of the game you are currently working on.


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 Post subject: Re: Monster: Space Moss
PostPosted: Fri Apr 10, 2015 10:04 pm 
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Dyson Forest
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Joined: Mon Mar 02, 2015 5:57 pm
Posts: 204
I think this function might already be largely filled by the "asteroid snail" monster already in the game.

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All of my contributions should be considered released under creative commons attribution share-alike license, CC-BY-SA 3.0 for use in, by and with the Free Orion project.


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 Post subject: Re: Monster: Space Moss
PostPosted: Fri Apr 10, 2015 10:31 pm 
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Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3295
I'm thinking rather than being a monster, make it a Special, there's the basics of an idea to work with there for something that doesn't block movement or kill scouts, but does prevent use in a different way.

No idea how to script "no colonies or outposts" as an effect, but if it's possible I'd also like to do it for something else as well.

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Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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