Combat Module
Moderator: Committer
Combat Module
What is the status of the V0.1 combat module? It doesn't appear in our source tree and there's no references to it in the code that I have seen aside from forward declarations. Has anybody started work on it yet? If not, I volunteer to do it, unless somebody has something more pressing they could use my help on. I've been kindof sitting idle lately because Empire is fully coded, and probably wont need any more changes till we start integrating the app and putting the game logic together.
Empire Team Lead
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- Pupating Mass
- Posts: 95
- Joined: Thu Jun 26, 2003 12:09 pm
- Location: Chicago
Tyreth is correct on that. It's not too big a worry as it will be fairly trivial for now. It will take in lists of fleets, run a simple algorithm on them, and spit out some results. But it would still be nice to start seeing some code for this. Hopefully Jeramy will drop in here to give an update...
Programming Lead
We need to figure out where Orders go once they are generated by the UI, and then code it. The Empire module might be the best place for this. ...see this thread:
http://www.artclusta.com/bb/viewtopic.php?t=127
http://www.artclusta.com/bb/viewtopic.php?t=127
FreeOrion Programmer