This project, like any open source/community project, is a very fragile house of cards of which this team is the most essential piece.
We all have our ups and downs in terms of our enthusiasm for working on FO, but try to keep in mind why we all started this project in the first place. QSI was getting roasted alive by the public and we set about trying to do things right. We got off to a very good start and I would hate to see everything end here.
That said, it's quite reasonable to want to take a break from working on a project like this. I have some weeks where I get very enthusiastic about something and other weeks where I don't even want to read the forums. So please be honest -- both with yourselves regarding your own commitment, and with the other members of your team. If you want more programmers, you're in the best position to go out and find some -- the minute FO announces itself to places like Slashdot, we're going to have a flood of recruits (and ten trolls for every one). But we need to have something to show before we do that, so the best way for you to get a hand is to recruit one directly.
I'll try to get the v0.2 design document done this week to get us some momentum, but that's really all I can do. Please don't let FreeOrion die young -- we are so much more fortunate than most community projects, because once we get to a certain level, we'll have people lining up to help out just because of the Orion games. We have the potential to turn out as well or better than FreeCiv, and that's something that goes on your resume. And it'll be you guys that get the interviews with Slashdot, not us pansy designers.
Best of luck,
SWK / Aquitaine