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 Post subject: The Map Screen is Here
PostPosted: Sun Aug 03, 2003 9:12 pm 
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Space Kraken

Joined: Thu Jun 26, 2003 2:17 pm
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Location: Pittsburgh, PA
Image

The image above is the first version of the Map Screen....AS IT APPEARS IN THE GAME. After creating a game on the server and choosing your empire, you will then see this screen. The screen can be scrolled by click-dragging the left mouse button. Notice the parallax scrolling effect of the background stars.

NOTE: I posted this before I committed the code, so give me some time to get it posted.

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 Post subject:
PostPosted: Sun Aug 03, 2003 9:15 pm 
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Lead Designer Emeritus
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Joined: Thu Jun 26, 2003 1:54 pm
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Location: New York City
Woohoo! yeah! We got galaxy!

*breaks open champagne*

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 Post subject:
PostPosted: Sun Aug 03, 2003 9:19 pm 
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Space Kraken

Joined: Mon Jul 07, 2003 10:17 am
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hrm,

woot!!! Is the parallax scrolling working?

the tiled star textures look better than I thought they would. Also, once you've got the whole thing committed to cvs I'll might work on revising the star sprites a little. From the screen shot it looks like they have too much glow.


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 Post subject:
PostPosted: Sun Aug 03, 2003 9:34 pm 
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Space Kraken

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Location: Pittsburgh, PA
drekmonger wrote:
hrm,

woot!!! Is the parallax scrolling working?

the tiled star textures look better than I thought they would. Also, once you've got the whole thing committed to cvs I'll might work on revising the star sprites a little. From the screen shot it looks like they have too much glow.


Files are committed as of right now. See my lengthy commit post in the CVS Commit info thread.

And YES parallax scrolling works and it looks awesome.....at least it blew my girlfriend away.

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 Post subject:
PostPosted: Mon Aug 04, 2003 4:47 am 
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Vacuum Dragon
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Location: Auckland, New Zealand
Ha ha, cool. Its got my name in, ha cool. Also the stars look cool.


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 Post subject:
PostPosted: Mon Aug 04, 2003 5:57 am 
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Joined: Sun Jun 29, 2003 12:40 am
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Location: Tucson, Arizona USA
looks great the stars look to be an apropriate brightness to me.

Speaking of Stars do we have a rough list of the star types yet?

I have been doing a bit of research on Stars and have an idea for making our star Sprites. Basicaly we should come up with 4 or 5 light patterns like the ones you already have (so we only need 2 more) and then change the colors on many of them to produce a larger number of combinations.
Here is a brief list.

Red Dwarf Small +Red
Orange Medium + Orange
Yellow (the sun) Medium + Yellow
White Large + White
Blue Large + Blue
White Dwarf White + Small
Red Giant X Large + Red
Nutron Star Small + Purple

We can have other combinations like Red/Orange that are intermediary or some colors that dont realy exist (like green). The color of a Star could be considered a System level Special that could make planets in the system more desirable for your race. For example the Kryptonians (supper man) recive +100% combat power in a system with a Yellow Sun.

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 Post subject:
PostPosted: Mon Aug 04, 2003 6:29 am 
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Space Kraken

Joined: Mon Jul 07, 2003 10:17 am
Posts: 146
well, this is totally off subject:

impaler:

http://www.drektopia.com/startypes4.htm has been passed. It contains a list of star types and the effects of the stars colors.


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 Post subject:
PostPosted: Mon Aug 04, 2003 6:42 am 
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Vacuum Dragon
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Location: Auckland, New Zealand
Green stars!!!!!!!!
Yes, let's have those. And that idea about system level bonuses is cool. Hey we can always 'add' to passed features, come on green stars.
*Rolls lucky dice*
Also system level bonuses has not been passed and it sounds like a good idea.


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 Post subject:
PostPosted: Mon Aug 04, 2003 3:51 pm 
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FreeOrion Lead Emeritus
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Joined: Thu Jun 26, 2003 6:23 am
Posts: 883
Location: Australia
Finally got it compiling, and the parrallax scrolling looks great, this is very nice.

Now I can get down to network code.

Also, I found a hidden Tzlaine system to the south east.


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 Post subject:
PostPosted: Mon Aug 04, 2003 4:25 pm 
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Space Kraken

Joined: Thu Jun 26, 2003 2:17 pm
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Location: Pittsburgh, PA
Actually the Tyreth system is at the southeast corner of the map.....it'll take you about 40 scrolls to get there, though. Most of us are in there somewhere.

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 Post subject:
PostPosted: Mon Aug 04, 2003 5:00 pm 
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Location: Baltimore, MD
Now you've got me all curious as to whether I've got a star too. Can't wait to get home and check :D

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 Post subject:
PostPosted: Mon Aug 04, 2003 5:32 pm 
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Space Kraken

Joined: Thu Jun 26, 2003 2:17 pm
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Location: Pittsburgh, PA
you can always cheat and look in the constructor of MapWnd to find your coordinates (or add yourself if I missed you :))

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 Post subject:
PostPosted: Tue Aug 05, 2003 9:01 am 
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FreeOrion Lead Emeritus
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Now all it needs is a minimap :D


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 Post subject:
PostPosted: Tue Aug 05, 2003 11:29 am 
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Space Kraken

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Location: Pittsburgh, PA
tyreth wrote:
Now all it needs is a minimap :D


give it a go!

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 Post subject:
PostPosted: Wed Aug 06, 2003 5:38 am 
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Space Kraken

Joined: Sun Jul 20, 2003 6:22 pm
Posts: 167
speaking of minimaps, i just made one myself for my project. If anyone would like a quick and dirty way to do it, email me.

I'm using the ParaGUI library, but the mechanics will all work the same. basically i take an SDL surface of the widget size you need, then a second as the working copy the size of the map grid. each grid point is a pixel on the working copy, different colors for different stars or empty space. then project the working copy (with a scaling function) onto the widget surface and voila!

nice to see this project is still alive. i hope to see it semi-finished someday!


Last edited by leiavoia on Thu Aug 07, 2003 4:59 am, edited 1 time in total.

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