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 Post subject: What to do next?
PostPosted: Wed Jun 09, 2010 11:24 am 
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tezeriusz wrote:
The question is what to do next?;] any small task for newb?

There are various ideas on this page:

http://freeorion.org/index.php/Programming_Work

Other than that you have some experience with Boost, I don't know what your interests and abilities are, so I can't really suggest much. You could have a look and see if something inerests you, or you can suggest something yourself, preferably on the forums. The list doesn't have a lot of very small tasks, unfortunately, although if you don't mind digging a bit into the UI code, there are numerous medium-sized changes that could be made.


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 Post subject: Re: What to do next?
PostPosted: Wed Jun 09, 2010 1:06 pm 
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Space Squid
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Great!
So i can take any task and be sure that there will be no duplicate work? How many programmers are working on FO? Any coordination, beside forum?


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 Post subject: Re: What to do next?
PostPosted: Wed Jun 09, 2010 6:40 pm 
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Someone is working on the FleetWnd partition thing, and someone is working on the Research screen layout. Other stuff is being worked on that's not on the list due to being too complicated or specific to be explainable on such a list.

Depending on the definition of working, probably 2 to 4 people are programming now.

There's no coordination besides email and forums. It hasn't been necessary.


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 Post subject: Re: What to do next?
PostPosted: Wed Jun 09, 2010 9:43 pm 
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Space Squid
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"AND NOW FOR SOMETHING COMPLETLY DIFFERNT"
pls add some information to wiki about that FO required more then 2.1 GB of free space to build (ssd users like me want to know that)
possible ubuntu karmic(lucid too but now i don't have any to test this) user story:
- there is need for not official provided ogre https://launchpad.net/~andrewfenn/+arch ... ter=karmic : sudo add-apt-repository ppa:andrewfenn
- there is need for link to ogre plugin not specified in http://www.freeorion.org/index.php/Comp ... figuration: ln -s /usr/lib/OGRE/RenderSystem_GL.so .

and there are some warning fixes:
Index: FreeOrion/universe/Species.h
===================================================================
--- FreeOrion/universe/Species.h (wersja 3615)
+++ FreeOrion/universe/Species.h (kopia robocza)
@@ -76,9 +76,9 @@
private:
std::string m_name;
std::string m_description;
+ std::vector<FocusType> m_foci;
std::vector<boost::shared_ptr<const Effect::EffectsGroup> >
m_effects;
- std::vector<FocusType> m_foci;
std::string m_graphic;

friend class boost::serialization::access;


Index: CombatSetupWnd.cpp
===================================================================
--- CombatSetupWnd.cpp (wersja 3615)
+++ CombatSetupWnd.cpp (kopia robocza)
@@ -108,7 +108,7 @@
if (map_it != effect_accounting_map.end())
meter_map = &(map_it->second);

- for (int i = 0; i < meters.size(); ++i) {
+ for (size_t i = 0; i < meters.size(); ++i) {
const MeterType METER_TYPE = meters[i];
const MeterType ASSOCIATED_METER_TYPE = associated_meters[i];


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 Post subject: Re: What to do next?
PostPosted: Thu Jun 10, 2010 4:17 am 
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 7891
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tezeriusz wrote:
"AND NOW FOR SOMETHING COMPLETLY DIFFERNT"
pls add some information to wiki about that FO required more then 2.1 GB of free space to build (ssd users like me want to know that)
possible ubuntu karmic(lucid too but now i don't have any to test this) user story:
- there is need for not official provided ogre https://launchpad.net/~andrewfenn/+arch ... ter=karmic : sudo add-apt-repository ppa:andrewfenn
- there is need for link to ogre plugin not specified in http://www.freeorion.org/index.php/Comp ... figuration: ln -s /usr/lib/OGRE/RenderSystem_GL.so .

You can add that information yourself... You just need to register an account. Most pages, including Compile and Compile In Linux, aren't edit protected.


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 Post subject: Re: What to do next?
PostPosted: Thu Jun 10, 2010 8:16 am 
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Space Squid
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Joined: Mon May 24, 2010 10:22 am
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Location: Poland
tezeriusz wrote:
You can add that information yourself... You just need to register an account. Most pages, including Compile and Compile In Linux, aren't edit protected.

Done.
Ok now I will play with "Design and implement FreeOrion galaxy map saving and loading routines", unless i got that pulseaudio/openal bugs again.


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 Post subject: Re: What to do next?
PostPosted: Thu Jun 10, 2010 10:09 am 
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tezeriusz wrote:
...I will play with "Design and implement FreeOrion galaxy map saving and loading routines"...

OK. The actual saving and loading of maps could be as simple as serialization of a subset of the objects in the universe... just the systems, or systems and planets... However there should probably be a way to add starting locations to the maps, and possibly some other information...

There will also need to be a way to specify a map when creating a new game instead of generating a whole new universe.


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