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 Post subject: ColonisationAI Module
PostPosted: Wed Dec 21, 2011 9:34 pm 
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Space Floater

Joined: Sat Sep 24, 2011 4:39 pm
Posts: 44
I found the following error in the AI log files:

“ColonizeOrder::ExecuteImpl given planet that already has population”

I believe the error is being generated because the existing ColonisationAI module is expecting all populated planets to be owned by an empire. As we’ve recently seen, ‘monster populated planets’ can not be ‘owned’ by an empire until they are invaded and captured by an empire.

I’m sure I can fix the problem. I’ll post an updated ColonisationAI module along with the bundle of other undated modules needed to handle changes to the tech tree since the last ‘official’ WIN32 build.


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