Geoff the Medio wrote:
How quickly do those planets tend to grow to their max population?
I saw a cray planet with a population of 2.5 and a growth rate of 0.06.
Geoff the Medio wrote:
Replace all tabs in your patch with 4 spaces.
Done!
Geoff the Medio wrote:
You should also probably not use a raw zero-to-one multiplier, as that could produce results very close to zero, which might be considered as close enough to zero to eliminate the population on the planet.
It will now be at least a tenth of the max population.
eleazar wrote:
Geoff the Medio wrote:
Player empire planets used to start at less than full population, but it was removed (set to full to start) because they just grew to full in < 20 turns anyway.
Species have variable heath and thus presumably variable growth rates, so it is probably less useless now. It's something i'd like to see if it doesn't hurt anything.
I would like to see this too. Since the starting population shouldn't be random for homeworlds (unfair), a starting fraction has to be chosen. What about 75% ?