If there are no reproducible issues specific to this patch, I'm going to commit it since (I think?) consensus is that it fixes issues with some effects, such as monster movement.
As it looks like it would still take a while until I get back to this, I'll post the work-in-progress so it doesn't get lost. This is the state of the refactoring as of Feb 19th, approximately the time when I forked-off the TemporaryPtr issues.
Note it won't compile.
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[The extension patch has been deactivated and can no longer be displayed.]
Yesterday, we were still on the brink. Fortunately, today we have come one step further.