[patch] Show design strength and cost-effectiveness
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Re: [patch] Show design strength and cost-effectiveness
I'd be pretty tempted to go ahead and commit this, because it is very helpful information, but I can't even run Head now so it doesn't seem like a good time for me to be committing any C++ code. Could someone at least try the patch out and comment?
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: [patch] Show design strength and cost-effectiveness
OK, so this is in now. As soon as I hit commit I realized I forgot to reference Vegavis in the commit message, which I should have since the code is a mix of his and mine. Sorry Vegavis
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: [patch] Show design strength and cost-effectiveness
Oh, thanks for finishing this! The per-species stats make species bonuses much more transparent.
One of the advantages of svn (over hash-based systems like git or hg) is that it allows editing commit messages after the fact.Dilvish wrote:As soon as I hit commit I realized I forgot to reference Vegavis in the commit message
Re: [patch] Show design strength and cost-effectiveness
Well, whad'ya know?Vegavis wrote:One of the advantages of svn (over hash-based systems like git or hg) is that it allows editing commit messages after the fact.
Code: Select all
r7900 | dilvish-fo | 2015-02-02 22:23:41 -0800 (Mon, 02 Feb 2015) | 1 line
patch by Vegavis and myself adding species-dependent info to Pedia ShipDesign detail page, and also an assessment of combat strength with and without shield considerations
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0