What about the combat things

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vincele
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What about the combat things

#1 Post by vincele »

I'm trying to understand what all the combat/* things are for. I think some of that is being removed in the sdl migration branch, but can someone explain what this is all about ? (I've tried searching the archives) and what its future looks like...
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Geoff the Medio
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Re: What about the combat things

#2 Post by Geoff the Medio »

Probably the 3D interactive real time combat system code?

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vincele
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Re: What about the combat things

#3 Post by vincele »

Geoff the Medio wrote:Probably the 3D interactive real time combat system code?
Yeah, that's what I figured out by myself. Anyone with more details on the subject ?
All the patches I'll provide for freeorion will be released under the GPL v2 or later license.
Let's unleash the dyson forest powa!

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Geoff the Medio
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Re: What about the combat things

#4 Post by Geoff the Medio »

vincele wrote:Anyone with more details on the subject ?
If you have a specific question, maybe... Otherwise I don't know what else you want to know.

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Dilvish
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Re: What about the combat things

#5 Post by Dilvish »

vincele wrote:Anyone with more details on the subject ?
Forum search can bring you to some threads discussing the plans/hopes/dreams for interactive combat. The most important detail, though, is that for quite some time now, the FO project has had no contributors with sufficient interest & skill to really do any of the Ogre programming for that. During my entire time here (a couple years) I can recall only a tiny bit of discussion beyond lamenting the lack of Ogre programmers & musings if that aspect of the project should be considered dead. Are you interested, or know anyone? :D
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vincele
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Re: What about the combat things

#6 Post by vincele »

Dilvish wrote:Are you interested, or know anyone? :D
No, I don't know of anyone being an Ogre expert, I'm only interested if getting rid of it is on the table...
All the patches I'll provide for freeorion will be released under the GPL v2 or later license.
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JdH
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Re: What about the combat things

#7 Post by JdH »

If no one works on it and even no one knows about it any more, I vote for getting rid of it.
It's better to do a fresh start if someone new has interest in working on it.
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vincele
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Re: What about the combat things

#8 Post by vincele »

Any other vote for getting rid of it ? Geoff ?
It should allow to also drop PagedGeometry, and save a bunch of compiling watts...
All the patches I'll provide for freeorion will be released under the GPL v2 or later license.
Let's unleash the dyson forest powa!

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Geoff the Medio
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Re: What about the combat things

#9 Post by Geoff the Medio »

See the SDL / SDK update branch discussion.

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