I wasn't going to post this, but it looks like this particular thread has been tacetly declared "open for OT tangents"... as such:
I'm totally against infinite-capacity shipyards as well. If that was a major reason for your not liking the pooling idea Geoff, it went right past me
The source of vishn00's and my frustration become all the clearer...
I guess I spent too much time badly describing how I saw global queue / local build working, and not enough time clearly explaining flaws I saw with pooled production.
As a side note, you should all know that getting v0.3 fully defined should be priority #1 right now; for the first time, the programmers are about to move ahead of the design team.
I would expect, as programming gets into v.0.3 and above, features and coding will start to get significantly more coplicated and time consuming. It's also probably generally a good thing that design is only one iteration ahead of programming... it makes it easier to spot and correct for major design flaws with an implimentation of recently designed features, and prevents design from finishing a year before coding, and getting very bored waiting...