Population increases max meter. Meter=output, as Geoff advocated earlier.
Do you refer to this post?
Geoff the Medio wrote:
Why is it necessary to have a rating for generic infrastructure? Seems to me this could be abstracted as part of the population number. The capacity to produce each resource could depend on focus settings or meters...
consider Krikkitone's proposal here (where infrastructure is categorized, not generic):http://www.freeorion.org/forum/viewtopi ... 1953#11953
I was not clear in the preamble before the link. Krikkitone's proposal was essentially that focus determined what % of the population worked to produce each resource. The total # of each resource produced did
depend on population as:
(food produced) = (population) * (farming %)
The only difference between this and the current proposal,
(food produced) = (population) * (farming meter)
is that the total resource production is not always equal to population. With meters, one unit of population produces multiple resources in different amounts, and the sum of all the resource meters is not constant (at 100% in Krikk's proposal I linked to).
I'm currently suggesting this:
http://www.freeorion.org/forum/viewtopi ... 2665#12665
(Which covers focus and resource production among other things).
I do like the proposed change to allow meters to vary by units less than 1, as well, which isn't in the linked post.
I think it's important that the values of meters be distinguishable by a quick glance, and that each value of the meter is significantly different from the adjacent values. This means:
-The smallest meter value gradation should be visible on a standard meter display
-There should be only one size of (full) meter value unit marker (meaning no big icons counting for 10 smaller icons in the meter dislpay, allowing a small UI space to show big numbers graphically.)
-The range of values, and size of gradation has to be such that each distinct value of the meter is significantly different from the adjacent values. (1 is different from 2. 85 is the same as 84. 7.25 vs. 7.50 is debatable...)
I'm leaning towards 1 full unit being the smallest gradation, with ~10 being the max meter value. I could see going to 1/2 unit gradations, or resetting the scale to -10 to +10 with 1 unit gradations. (Choice depending on whether we can think up enough different effects for most meters to make this practial, and whether we think 0 should be the bottom, or if meters could go -ve, as in SMAC. Resource meters probably shouldn't be allowed to go -ve, and the display for -ve meters would be more complicated / space consuming)
Edit: I did have a rather different proposal quite some time ago, outlined here:
http://www.freeorion.org/forum/viewtopi ... 1855#11855
(intermixed with a proposed way to limit local spending at a planet by some function of PP produced locally). This proposal did more or less decouple resource production from population. It did so by saying that PP/food/minerals/reserach produced was equal to the number of facilities (factories/farms/mines/labs etc) on the planet, and building facilities took PP, and that facilities cost PP for maintainance/repair. It also had a nice way to model improved tech, as facilities could be upgraded, costing PP as well. I'm fairly sure that a system like this won't be acceptable to most however, and am not currently promoting it... (alas).