LithiumMongoose wrote:
Not to be nitpicky, but Optimal by definition means "the best possible", so to put it below Superb in your list Geoff kinda bothers me.
I would humbly suggest Good and Paradise (to steal something from MOO3 I liked) for the top two levels.
Sounds good.
New Suggestions:
At start of game:
Code:
tny sml med lrg hge
Paradise 10 20 25 30 35
Good 8 16 20 25 30
Adequate 1 2 3 4 5
Poor 0 0 0 0 0
Hostile 0 0 0 0 0
After one or two initial techs:
Code:
tny sml med lrg hge
Paradise 10 20 25 30 35
Good 8 16 20 25 30
Adequate 2 4 6 8 10
Poor 0 0 0 0 0
Hostile 0 0 0 0 0
After a few techs:
Code:
tny sml med lrg hge
Paradise 10 20 25 30 35
Good 8 16 20 25 30
Adequate 4 8 12 16 20
Poor 1 2 3 4 5
Hostile 0 0 0 0 0
After a few more techs:
Code:
tny sml med lrg hge
Paradise 10 20 25 30 35
Good 8 16 20 25 30
Adequate 6 12 16 20 25
Poor 2 4 6 8 10
Hostile 0 0 0 0 0
After even more techs:
Code:
tny sml med lrg hge
Paradise 10 20 25 30 35
Good 8 16 20 25 30
Adequate 8 16 20 25 30
Poor 4 8 12 16 20
Hostile 1 2 3 4 5
Near the end of the game:
Code:
tny sml med lrg hge
Paradise 10 20 25 30 35
Good 8 16 20 25 30
Adequate 8 16 20 25 30
Poor 6 12 16 20 25
Hostile 2 4 6 8 10
At the end of the game:
Code:
tny sml med lrg hge
Paradise 10 20 25 30 35
Good 8 16 20 25 30
(any non-gaia environment is good at the end of the game, and gaia remains better still... and unreachable by standard terraforming)
(Also, this is terraforming, so the best you can possibly do is to make it the same as your homeworld. This is not the place to improve beyond your homeworld's starting capacity)