Does he? If i'm short on food, i'm going to build a Megafarm somewhere. So i would like going to Production UI and chose a planet to build on. This seems to be the more natural way, rather than going through the systems and find an planet which can handle a MegaFarm. (Even if there is a local area effect, the ui could make some suggestions)
Yes, I believe. Build projects are things you really need micromange and think about, at least in the current conception of the game. Difference between current conception of FO and moo2 is your microing on a empire scale instead of planet scale.
Effects generally don't stack, so you'd want the MegaFarm far away from other MegaFarms. Buildings generally have negative qualities. If the MegaFarm futzes with Mining, then you wouldn't want it within (say) a starlane hop of a Mining outpost. (course a MegaFarm probably wouldn't futz with anything--but most buildings probably will.)
As described on the Cliff Notes thread, the player is responsible for making "clusters" of buildings that support each other. The player would want to specifically dump a Farming building in a farming cluster, where most of the surrounding worlds are set to Farming foci--and try hard to avoid buildings with negatives that interact with the Farming foci or MegaFarm.
Course, there could be a button or something on the build screen that populates the sidebar with the AI's suggestions for where to place a structure. (assuming we use the sidebar as Tyreth described.)
Wouldn't that make more sense as a tab on the planet info screen (plus, perhaps, a list box on the sidebar)?
Ok, might be. maybe displayed on planet view!?
But at least we need some way of displaying/canceling ongoing projects at a central place.[/quote]
The dialog you get when you click a planet currently displays the ongoing project. That tab is where I'd dump building projects (on-going and completed.)
The central place to display and cancel ongoing projects is the Global Build Queue itself. (or the Research Queue in the case of research projects.) I've got two scrapped designs for that sitting on my harddrive, working on a much simpler third. (first version you've probably seen on my fileshare....the orginal tetris queue.)