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PostPosted: Sat Feb 19, 2005 2:23 pm 
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Vacuum Dragon
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... This has been a pretty slow month for programming.

Don't let see zach this or you never get v0.3. :wink:

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PostPosted: Sat Feb 19, 2005 2:37 pm 
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noelte wrote:
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... This has been a pretty slow month for programming.

Don't let see zach this or you never get v0.3. :wink:

Given the massive amounts of entirely volunteer work he does, mentioning a single slow month is not at all meant as criticism or compliant.

Yay for tzlaine, and such.


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PostPosted: Sat Feb 19, 2005 5:06 pm 
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Space Kraken
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Make production is the gear and wrench, and make construction a building, be it factory or otherwise.


Could you explain why the gear/wrench would be better for production than the factory?

I tested my icons (the bulk no-gear production icon and constuction icon), using my sister as a test subject, she said that its clear that the factory is for producing things and the tools, the wrench and gear, to construct things.

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PostPosted: Sat Feb 19, 2005 5:22 pm 
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Mystiqq wrote:
Quote:
Make production is the gear and wrench, and make construction a building, be it factory or otherwise.


Could you explain why the gear/wrench would be better for production than the factory?

I tested my icons (the bulk no-gear production icon and constuction icon), using my sister as a test subject, she said that its clear that the factory is for producing things and the tools, the wrench and gear, to construct things.

Because the resource icon for "Industry" is a gear. And industry is used for "Production" of many things, including buildings and ships and possibly other things.

Ideally, for me, the "Production" tech category icon would have a pickaxe or mineral chunk to represent mining, as well as a gear to represent industry, since the category contains techs for both.

Rather than using a factory as the production/construction icon, make it a more generic looking building perhaps? So that it's not a factory that is itself producting / constructing things, but the building itself that is being constructed...

Also, consider my previous suggestion for the construction icon of a hammer and incomplete building, similar to my icon for "buildings under construction" on a particular planet for the buildings window.

HOWEVER: If you wanted to redo all the resource icons (I don't really like them anyway), you could

a) make "Industry" not a gear anymore, thus making "gear" refer exclusively to construction

b) make research blue food green and production grey or somesuch, rather than food yellow (wheat) and research green and production blue as they are now

c) make a similarly styled trade or money icon, which we currently don't any version of...

I really don't understand what a gear has to do with construction though... A wrench, sure... but a gear? I don't see the connection...

Edit: actually, just a hammer alone, w/o any building might be a decent construction icon...


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PostPosted: Sat Feb 19, 2005 5:54 pm 
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Space Kraken
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Quote:
HOWEVER: If you wanted to redo all the resource icons (I don't really like them anyway), you could


Donno about that, i gonna see if i can think of better ones. Still the industry resource icon seems to be the best atm, as a gear.

Currently im not entirely sure how these resources are connected to these techs. Ive never even thought about these, i mean that theres some "connection" between the resources and the tech categories.

Could you list the resources that each category uses?

EDIT:
Quote:
b) make research blue food green and production grey or somesuch, rather than food yellow (wheat) and research green and production blue as they are now


At the moment colors an issue, only the shapes, mainly the gear.

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PostPosted: Sat Feb 19, 2005 6:10 pm 
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Mystiqq wrote:
Currently im not entirely sure how these resources are connected to these techs. Ive never even thought about these, i mean that theres some "connection" between the resources and the tech categories.

Could you list the resources that each category uses?

Well, I wouldn't exactly say that the categories "use the resources"...

How it happened was that Aquitaine reviewed the thread where we "debated" the names of the categories, and picked Growth, Production, Construction, Economics and Learning as the names of the categories. He didn't ever really explain what each category was (and wasn't) though... So I sort of did that myself while working out the various theory techs that could / would appear in each category.

The resulting mapping of resources to tech categories is not 1 to 1... in that there's no "Construction" resource, and there are both "Minerals" and "Industry" related techs in the Production category. Otherwise, Trade/Money maps neatly to Economics, Research maps neatly to Learning and Food maps neatly to Growth. In all these cases, the tech categories are also about more than just producing their respective resources... though a good number of techs in the relevant categories will likely be related to increasing the amounts of the applicable resources generated...

So, Tech Category -> Resource(s)

Production -> Industry "Points", Minerals (and PP arguably)
Growth -> Food
Economics -> Money/Trade (which are the same thing)
Learning -> Research Points/Science
Construction -> None!

Is that clear?


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PostPosted: Sat Feb 19, 2005 8:35 pm 
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Space Kraken
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Quote:
So, Tech Category -> Resource(s)

Production -> Industry "Points", Minerals (and PP arguably)
Growth -> Food
Economics -> Money/Trade (which are the same thing)
Learning -> Research Points/Science
Construction -> None!

Is that clear?


Pretty much...


Heres a fast attempt to for new resource icon, might actually work for "learning" too, but i still prefer the "brain" idea.
Image

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PostPosted: Sat Feb 19, 2005 8:45 pm 
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Impaler wrote:
I think a Hexagonal molicule with prongs on each point would make a nice Growth Icon, its rather race nutral as most alien races are asumed to be carbon based.

I don't think molecules would represent growth very well.


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PostPosted: Sat Feb 19, 2005 9:01 pm 
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If there will be similar simple images per tech ala SMAC then that idea would work nicely for some tech...

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PostPosted: Sat Feb 19, 2005 9:33 pm 
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Just a small "update"...
Image

Thou i like the first one better, especially... donno why.

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PostPosted: Sat Feb 19, 2005 9:56 pm 
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Mystiqq wrote:
If there will be similar simple images per tech ala SMAC then that idea would work nicely for some tech...

I think that's the idea... ie. each tech will (optionally hopefully) have an icon, which is like the tech category icons: small and monochrome, as well as a detailed / artistic / rendered image much like the on you did for Deep Core Mining.

Mystiqq wrote:
Just a small "update"...
Image

Thou i like the first one better, especially... donno why.

I think a resource icon would be best if it's basically rounded or square in shape... like a lightbulb, shield or the squarish food icon from Civ... The resource icons are going to be rendered so small that any sticky-out details like the neck of that flask will be hard to see, whereas a more rounded or cartoony look might be better when shrunk. I'm thinking of something like the cartoony shapy of potion flasks in Warcraft III or WoW art... though not as cartooony for FO, probably...

http://www.warcraft.co.kr/item/potionred.gif

Also, please don't get discouraged by my constant criticism... you're producing great stuff here.


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PostPosted: Sat Feb 19, 2005 10:31 pm 
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Yea, it didnt even remotely fit in. Possibly good use of something else in the future...

Quote:
Also, please don't get discouraged by my constant criticism... you're producing great stuff here.


You have to do a lot "worse" to scare me away. :)

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PostPosted: Tue Feb 22, 2005 11:32 am 
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Space Kraken
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Image

EDIT:
This one seems to be the "bugged version"..

Also scaled version of the production icon.

Image

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PostPosted: Tue Feb 22, 2005 1:01 pm 
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Image


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PostPosted: Tue Feb 22, 2005 1:09 pm 
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Vacuum Dragon
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IMO, those flat icons look hmmm old and i guess Obiwans 3d version don't look nice on icon resolution. What's about those flat icons with a little more 3d, say for instance shadows.

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