ill paste the excerpts from the eng_stringtable.txt for easy reading, but the xml ill just link - theyre too big.
the effects im keeping fairly simple for now. i dont think the effects and conditions are worked out enough yet to worry much about them. i gather the idea is to just get some apps and buildings in the tree and flesh out the effects after. in particular, im modifying the current values in some techs even though i know this is a no-no. currently i dont see any way to directly boost the development of any one resource. construction can be increased, but this applies equally to all meters. it might make more sense if the formula for meter growth had the max value as a factor.
i.e. instead of:
Meter Change = Current Construction / (10 + Current Resource Meter)
something like:
Meter Change = Current Construction / (10 + Current Resource Meter) * (Max Resource Meter - Current Resource Meter) / 50
so that raising the max value thru a building or app would have an immediate effect on growth. as it is however, where i intend to kickstart meters with low values, i use a plus to max, and a tiny plus to current, with an activation only on low values. the intention is to make the value rise more quickly to a minimum threshhold. im sure there will be a better way to do this later.
the complete xml and strings file are here:CON_GRAVITY_WELLS
Controlled gravity wells
CON_GRAVITY_WELLS_DESC
To be able to turn a planet's gravity on or off like a light switch, but in a narrow well, would require a costly expedition to the planet core to install a massive null gravity generator. But how useful! Industry would have all the benefits of low-G and zero-G, without the drawbacks. And reverse gravity wells would make space launches cost practically nothing.
CON_MEGALITH
Megalith Construction
CON_MEGALITH_DESC
Mastering advanced orbital construction techniques, scientists create methods to enable construction of the awe inspiring Megalith.
CON_ORBITAL_FACT
Orbital Factories
CON_ORBITAL_FACT_DESC
Since all colonies begin in space, and raw materals are largely imported from off-world. it would seem absurd to abandon orbit, where the manufacturing work so badly needed for upstart colonies can be done more cheaply anyways. And yet this is just what colonists have been doing up until now. By equipping new colonies with pre-built orbital factory kits, we can help make use of the natural resource of low orbit.
CON_PLANET_RING
Planetary Ring
CON_PLANET_RING_DESC
A fantastic possibility. Space elevators are now a relatively modest task. We could place several in a ring around a world like spokes in a wheel, then connect them together by enormous chains of satelites and space stations, including the many already existing ones.
CON_SPACE_ELEVATOR
Space Elevator
CON_SPACE_ELEVATOR_DESC
The only way to fly. Dispense with the expensive, inefficient, and highly dangerous rocket launches to escape velocity. We can now build a massive elevator from the ground to low orbit.
CON_SUBTER_CONST
Subterranean Construction
CON_SUBTER_CONST_DESC
When space is at a premium, the holy grail of construction is the ability to build down as easily as up. Modern techniques can finally make this possible.
ECO_COLONIAL_ECO
Colonial Economic Blueprinting
ECO_COLONIAL_ECO_DESC
With advanced economic planning now a reality, the economy for an entire developing world can be blueprinted with the same precision as a physical building. Upstart markets can now tap into their raw potential for growth, without getting mired in the traditionally immature "wild frontier" mentality.
ECO_COMM_UNION
Commercial Union of the Colonies
ECO_COMM_UNION_DESC
A break-through in the application of economic spectroscopy, bio-memetics, digital psychology and advanced game theory, a research paper published by an unknown genius under the modest title of 'Economic Unity in the Colonial Age' has the potential to transform the empire's entire economy. All it needs is a little time--and a lot of funding.
ECO_DEEP_GREEN
Deep Green
ECO_DEEP_GREEN_DESC
The quantum fractal nature of the equations of economic spectroscopy make all but the relatively superficial analyses impractical for most markets. However a massive computer, designed from the ground up to handle the unusual algorithms, could supply the entire empire with economic foresight and stability.
ECO_ECO_ETHER
Economic Etherealization
ECO_ECO_ETHER_DESC
In the Exodus age of vast possiblities, it is regrettable that the economic systems of the world have been largely dragged kicking and screaming away from the old paper and pencil, trading floor mentality. It is time to dispense with out-dated, corporeal economic systems once and for all and transcend to a purer plane of digital information and virtual presence. This transition will boost the markets of all worlds, especially those largest.
ECO_PARADISE
Paradise Planet
ECO_PARADISE_DESC
This would be ultimate paradise, a planet-sized tourist resort. It would require converting the entire economic structure of a world, but the benefits to the empire would be far-reaching.
GRO_CADUCEAN
The Caducean Institute
GRO_CADUCEAN_DESC
An institute that is at once the greatest medical academy, and greatest center for treatment of disease, the Caducean Institute will supply the empire with the highest quality of health care for generations to come.
GRO_GENOME_BANK
Genome Bank
GRO_GENOME_BANK_DESC
The unkown variables in genomic calculations for our species remain severe for all but the simplest genetic repairs, not to mention the changes that a genetic modification can potentially have on the larger environment. To truly realize the benefits of genetic medicine, a massive genome database must be collected for all the species of the empire. It will be the single largest database ever constructed, a wonder to behold.
GRO_LIVING_PLANET
The Living Planet
GRO_LIVING_PLANET_DESC
If it were possible to completely understand the ecology of a single planet, and map out its entire web of interdependance, both sentient and non-sentient, a single computer program, run on a vast planet-spanning network could regulate the planet's entire biosphere. Besides furnishing the world with substantially increased farming and population growth, this Living Planet could be a huge boon to biological research throughout the empire.
GRO_ORBITAL_GARDENS
Orbital Gardens
GRO_ORBITAL_GARDENS_DESC
A marvel of engineering and design, the Orbital Gardens feature samples of flora gathered from throughout the known galaxy, each culitvated within the wide range of artificial environments re-created within this small artificial moon.
GRO_URBAN_FARM
Urban Farming
GRO_URBAN_FARM_DESC
On industrialized worlds, where arable land is rare to non-existent, the capability to produce food in hydroponic or aeroponic envioronments tightly packed into multi-storey buildings becomes critical to maintain food output.
GRO_WASTE_RESEQU
Waste Resequencing
GRO_WASTE_RESEQU_DESC
Farming on colonial worlds can seen an insurmountable task in the early going. By learning better how to genetically resequence a colonies own biological waste, the necessary nutrients can be cheaply produced locally, if somewhat unpleasantly.
LRN_COLLECTIVE_NET
Collective Thought Network
LRN_COLLECTIVE_NET_DESC
By transferring the mind into cyberspace, thousands of minds can act as one, solving problems and making breakthroughs that no single mind could.
LRN_DISTRIB_THOUGHT
Distributed Thought Computing
LRN_DISTRIB_THOUGHT_DESC
The average citizen literally wastes his mind away, one of the finest computing devices in the universe. By tapping into the idle brain cycles of a sufficiently large population through a network of simple cybernetic transceivers, the research centers of a world can gain access to cheap and plentiful raw computing power.
LRN_ENCLAVE_VOID
Enclave of the Void
LRN_ENCLAVE_VOID_DESC
Study of the Void Mind could be accelerated by genetically engineering the populace of an entire world to be attuned to the Void. This priestly class could transform the entire social structure of their world to better understand and channel the wisdom of the Void Mind to the entire empire.
LRN_EXODUS_EDUC
Exodus Education
LRN_EXODUS_EDUC_DESC
Since the brightest among our population are being drawn to the Exodus to the stars, now is the time to re-vamp our education system on the colonies. The traditional school systems are woefully inadequate for these adventurers. Education must be re-thought for the Exodus society. Learning is no longer limited to the classroom, neither to the young. A new era in education will help develop research among the younger colonies and their brilliant citizenry.
LRN_LOOKING_GLASS
The Looking Glass
LRN_LOOKING_GLASS_DESC
A window into Space-Time, the Looking Glass will be the ultimate museum. Instead of excavating the the ancient ruins of our ancestors, we can just open a window into time! Great leaders of the past will no longer be accessible only thru books and holo-vids. The citizenry of the entire empire will come flocking to see. And pay.
LRN_MONUMENT_EXODUS
Monument to Exodus
LRN_MONUMENT_EXODUS_DESC
The greatest of the worlds artists and engineers will be called together to produce a design for a fitting tribute to the accomplishments of our people, and usher in the Exodus Age.
LRN_PSICORP
PsiCorp
LRN_PSICORP_DESC
It is now possible to identify the nascent psionic abilites inherent in rare citizens through-out the empire. But to truly cultivate their gifts, it would be necessary to create an academy dedicated to psionics. Then a highly trained task-force of the Psi elite could be assigned to the empire's research projects as conduits and amplifiers for our greatests minds.
PRO_ART_BLACK_HOLE
Artifical Black Hole
PRO_ART_BLACK_HOLE_DESC
To carefully collapse a singularity in a distant solar orbit would be an incredibly useful thing. Expensive, yes. But imagine the benefit of a convenient located source of unlimited power.
PRO_EXOBOTS
Exobots
PRO_EXOBOTS_DESC
Exobots, as they become commonly known, are a marvel of form meets function. They are robots designed to fulfill nearly any manufacturing job, in fields as wide ranging as electronics to large-scale construction. Easily mass produced, they serve best on colonies that lack the infrastructure and work force to dedicate to specialized factories. Every colony receives a standard issue team of exobots, boosting their construction during the early development phase.
PRO_FUSION_PLANTS
Fusion Plants
PRO_FUSION_PLANTS_DESC
Fusion plants, while expensive to produce and maintain, easily pay for themselves on industrialized worlds with ever increasing power demands. Reliance on old fission based nuclear plants will gradually become a thing of the past.
PRO_HYPER_DAMN
Hyperspatial Damn
PRO_HYPER_DAMN_DESC
Once the greatest fear of N-dimensional physicists, now the noblest goal. To deliberately create a hyperspatial rift between our universe and the next, but inside a dimensional bubble, safely separate from our own space-time. Once this is accomplished, it would be a relatively simple matter to tap into the enormous flow of energy that would travel across the rift.
PRO_MINI_SUN
Miniature Sun
PRO_MINI_SUN_DESC
Domination of the night sky is within our grasp. A magnetically contained, self-perpetuating fusion reaction could be safely built and placed in coincident orbit above a planet's night facing hemisphere.
PRO_REMOTE_CONST
Remote Construction
PRO_REMOTE_CONST_DESC
Once matter becomes as transferable as data, why not build a network of matter 'servers'? Our colonies that lack the necessary infrastructure for large-scale construction could be shipped construction 'clients' that, in effect, download the materials and designs from a team of centrally located professionals.
BLD_GRAVITY_WELLS
Controlled gravity wells
BLD_GRAVITY_WELLS_DESC
Install a null gravity generator on a world, greatly boosting industry and commerce in the system.
BLD_MEGALITH
Megalith
BLD_MEGALITH_DESC
A marvel of Exodus-era Architecture, the Megalith is an abnormally massive Starscrapper, kilometers in diameter. The Megalith is an inspiration to architects sector-wide and is often the crown jewel of a powerful real estate mogul's empire.
BLD_PLANET_RING
Planetary Ring
BLD_PLANET_RING_DESC
A massive ring of satelites completely encircling a world, tethered to the planet by 12 space elevators around the equator. These are used for housing, micro-gravity construction and inter-world trade.
BLD_SPACE_ELEVATOR
Space Elevator
BLD_SPACE_ELEVATOR_DESC
An enormous and practically unbreakable line of cable tethered to a satelite in geo-stationary low orbit on one end, and a launch platform on the planet-bound end. The space elevator boosts the trade for the entire system.
BLD_COMM_UNION
Commercial Union of the Colonies
BLD_COMM_UNION_DESC
Establish the Commerical Union of the Colonies (CUC). The first empire to complete the CUC gains an empire wide bonus to trade on all worlds.
BLD_DEEP_GREEN
Deep Green
BLD_DEEP_GREEN_DESC
A central economic forecast computer used to boost all the markets in the empire.
BLD_PARADISE
Paradise Planet
BLD_PARADISE_DESC
Convert one world into the Paradise Planet, giving an enormous boost to trade and tourism in the region. This world may never exceed industrial or mining output greater than 30.
BLD_CADUCEAN
The Caducean Institute
BLD_CADUCEAN_DESC
A vast government operated medical academy and hospital, designed to serve the needs of the entire empire.
BLD_GENOME_BANK
Genome Bank
BLD_GENOME_BANK_DESC
The largest database ever conceived. The Genome Bank includes maps of the genomes of every organism known to the empire. This database is invaluable in the treatment of disease and in establishing farming colonies.
BLD_LIVING_PLANET
The Living Planet
BLD_LIVING_PLANET_DESC
Convert a planet into the Living Planet by way of a sentient, almost god-like, cell-based computer program. This planet will be known throughout the empire as a celebration of life and harmony. This world may never exceed industrial or mining output greater than 30.
BLD_ORBITAL_GARDENS
Orbital Gardens
BLD_ORBITAL_GARDENS_DESC
Construct the Orbital Gardens--an enormous moon-like satelite in orbit above a world. It will be a testament throughout the galaxy to your ability to harness your environment. Besides being an excellent tourist attraction, research conducted here helps boost farming on all worlds in your empire.
BLD_COLLECTIVE_NET
Collective Thought Network
BLD_COLLECTIVE_NET_DESC
By transferring the mind into cyberspace, thousands of minds can act as one, solving problems and making breakthroughs that no single mind could.
BLD_ENCLAVE_VOID
Enclave of the Void
BLD_ENCLAVE_VOID_DESC
Convert the population of an entire planet into a priest class, genetically attuned to the Void Mind and dedicated to channeling its wisdom to the empire. This world may never exceed industrial or mining output greater than 30.
BLD_LOOKING_GLASS
The Looking Glass
BLD_LOOKING_GLASS_DESC
Construct the Looking Glass, a space-time museum of galactic fame. Both tourism and science benefit from its exhibits.
BLD_MONUMENT_EXODUS
Monument to Exodus
BLD_MONUMENT_EXODUS_DESC
Construct the mighty Monument to Exodus, a massive orbiting sculpture visible from the ground and to passing ships. Your triumph over the starlanes will never be forgotten and your people will forever be emboldened to colonize new worlds. Increases population growth on all frontier worlds.
BLD_PSICORP
PsiCorp
BLD_PSICORP_DESC
Initiate the PsiCorp program and academy. Psionically gifted citizens throughout the colonies will be trained to develop their abilities to the benefit of the most advanced research programs of the empire.
BLD_ART_BLACK_HOLE
Artifical Black Hole
BLD_ART_BLACK_HOLE_DESC
A constructed singularity in a distant orbit in one system. Its power is harnessed to advance industry for all nearby worlds.
BLD_HYPER_DAMN
Hyperspatial Damn
BLD_HYPER_DAMN_DESC
A tear in the fabric of the universe, safely controlled and harnessed. The hyperspatial damn serves as a source of nearly unlimited energy for the entire sector.
BLD_MINI_SUN
Miniature Sun
BLD_MINI_SUN_DESC
A miniature sun keeps the night sky above the world perpetually twilit. Besides being good for morale, the fusion reactor serves as a convenient source of energy for all planets in the system.
BLD_REMOTE_CONST
Remote Construction
BLD_REMOTE_CONST_DESC
Build a central construction server. A team of construction workers and robots can assemble structures on distant worlds without the need for freighters or construction vessels. Only a small matter-terminal ship is needed. Quickly raises the industry on all worlds to that of an Established world.
http://neocrat.com/freeorion/
there are no doubt lots of mistakes still. other than a quick proof, making sure the game loads them up ok and clicking around the tech tree to look for crashes, its hard to test much. ill try to go over them a little more carefully, but would like to get some feedback on the ones so far. someone could probably help sex up the names a bit too.