The Empire of Aiee control 3 planets. It is projected to have 80 minerals at it's disposal next turn. However, industry points are projected to reach 100. There is a mineral shortfall of 20.
I could argue that there's also a separate empire need, which is the sum of the PP needs of all projects on the queue, which might be less than the industry or available minerals (and thus the available PP), but in practice I don't think this is a really an issue, as presumably most of the time players will use all available PP by enqueuing more projects than they can simultaneously fund.
° Planet Nii has a projected 60 IP (industrial points). The red bar is drawn at the 40 IP point— the point at which if industry on this planet was lowered, there would no longer be a shortfall of minerals. The right third of the projected IP bar is colored a warning color.
° Planet Ukk will have 39 IP. The red bar is at 19 IP on it's display. The right half of the projected IP bar is colored a warning color.
Why do you want to indicate the surplus of industry, rather than the shortfall of minerals? Presumably players will want to achieve better balance between resource production amounts by increasing the lesser-produced resource and thus increasing available PP, not by reducing the overproduced resource.
Production is used at an empire level, but it is created at a planetary level.
I assume that the creation you're referring to is the user action of adjusting focus to promote more minerals and industry resource production. Algorithmically, production is "created" at an empire level, after pooling industry and minerals, not before... However the non-UI distinction seems irrelivant.
It's only at the planetary level that an excess of industrial focus can be corrected. Therefore it's at the planetary level that the player needs to be made aware of the problem.
Regardless of where the UI widget that makes more minerals or industry is located, production remains an empire-wide problem, not a local planet problem. It just doesn't make sense, conceptually or practically, to indicate empire-level shortfalls on individual planets. Marking a planet's meter bars with an indicator suggests that the problem is local to that meter, ie. that that planet is producing imbalanced resources and that this is a problem, which is misleading. Also, separately marking each planet suggests that the total problem is the sum of the problems for each planet, which it is not, and that every planet needs to be fixed to solve the all the separate problems. Perhaps a knowledgable user would know, but it would be confusing for many.
Indicators for the empire can display the shortfall of or excess minerals compared to industry (or vice versa) for the empire. This can be seen while the sidepanel is open, so used in the decision making process for setting planet focus.
The new colony Mininuevo will have only 1 IP. The red bar is just past 0 IP. The whole projected IP bar is colored a warning color.
As in this example, the marking of empire defecits on every planet leads to situations where a planet's production is much less than the shortfall that needs to be indicated. There's not enough bar to indicate the shortfall, making the indication method effectively useless on this planet. Also, there is likely nothing the planet can significantly do to reduce the shortfall, making the information useless even if it was available right there. Further, if the imbalance was quite large, then many planets would have this situation, and none of them would have enough bar to actually show the whole defecit, making the information even harder to get.
That said, the lack of any numerical indication of the max meter values that a new focus setting would produce makes it difficult for players to know how precisely to correct the problem (ie. what changes would be enough but not too much). This motivates my suggestions for a view of the resources panel on the sidepanel that shows current and max resource production as numbers, instead of or in conjuction with the meter-bars, as well as numerical expected changes in production with focus settings. This would allow the player to compare the expected max meter change on the sidepanel with the empire shortfall or surplus and make well-informed decisions.
I have other reasons for changing many of the category colors— mostly the disconnect between the use of color on the techscreen and in production icons. These should match to be usedful for other applications, such as building icons.
There's some trouble with trying to correspond resources to tech categories by colour, in that both industry and minerals fall under the production tech category. Also, the food icon is wheat, which would look rather weird with the seemingly-natural growth tech category colour of green.
Silent is right. Normal sidebar content should not break out of the sidebar.
What is "normal sidebar content"...? All the stuff on the right in the boxes is player empire data... population, resource production, even the planet name arguably. The planet environment, size and the specials are properties of the planet itself... It makes sense to put together the info about what you've colonized, and separate from the what your colony has done and is doing there. More reasonable icons to put on the right side of the sidebar would be empire-status indicators for the planet. By that, I mean there might be an icon for the capitol planet of the empire, or planets with shipyards, if it's not clear enough from showing them in the buildings list.
Think of it as keeping the sidebar thin.
Except it doesn't keep the sidebar any thinner, because the large, presently empty, space will be there regardless of whether specials are put there.
(and i) prefer something like this
Ah, I hadn't seen that, or had forgotten it.
Geoff the Medio wrote:
I don't think the system population number needs a max value....
I'm also not sure that there needs to be a system population number at all... It's not clear if it includes just your population, or other empires' as well... And is it really useful information?
It would pretty obviously refer to your
population. Do you wonder if the production numbers are yours or a combined total for all empires in the system? However i don't feel strongly that population needs to be there.
Ok, that it's your population is probably a reasonable assumption. But it's not clear what the max population number would refer to, re: total system population if you colonized all planets, or just planets you've already colonized.