Geoff the Medio wrote:
Quote:
...that will just lead to all fleets having an equal number of different sized ships.
Why "an equal number"? All the quoted point says is "a variety". It does not follow that all sizes will be in every fleet, or that all sizes will be in equal number or of proportional cost in a fleet.
Sorry, my main point was to state what my thought was on the balance of ships in a fleet. A variety still lends itself to a mix of all types, or an equal number of all types. In the end what I mean't had nothing to do with the number of each ship, as I'l explain below.
Geoff the Medio wrote:
Also, what do you mean by "chance"? Are players being assigned ship sizes randomly?
I'm talking from a statistical point of view, where chance is always involved when you are talking about a choice or decision. Given a choice of X ship sizes, each size has an equal chance of being used by the player in the game. This is balance imo. Obviously a player might choose a certain ship size based on the situation. The idea is that one size (larger) will not always be chosen over the other as happens in Moo2. Anyway, enough of this. It's off topic.
Geoff the Medio wrote:
In more detail: there are several different (sized) hulls on which ships can be designed, which are distinctive in that they are better or worse in ways that affect how well they do particular roles, but can be used for several different roles, including ones they aren't partciularly well suited.
Agreed.
Geoff the Medio wrote:
Also, different-sized hulls are visually distinct and will have obvious associated characteristics, which should be easy to describe, discern and understand for players, rather than fully role-independent generic hulls which have no association to particular roles. In this system, it's not as easy to see what a ship is or can do as it would be if there were easy-to-see roles inherent in the ship's form or appearance, but it's better than having no information such as might occur with fully generic hulls.
I think this problem is resolved with the idea of icons/mouseover text. I know it makes sense, as an example a Detector ships should be easy to tell as a detector ship since it has so many attenae or a warship with so many weapons. But in the end, its too complex imo.
Geoff the Medio wrote:
I don't know what you mean by "hull role types". I've described is sizes as the basis for design. In that system there are no role-specific hulls (by any definition), so if there were "large" and "small" hulls, the player could probably make a hull of either size into a carrier.
You used the word 'hull' with sizes. I wanted to use the word 'hull' but with roles.
Sandlapper wrote:
What I'm trying to convey is that role specific is not tailored to any specific size hull. Although some roles lend themselves to certain general sizes (carrier toward larger hulls, stealth toward smaller hulls). For example, a stealth hull, irregardless of which size it is built at, will have inherent steath bonuses beyond a generic ship of equivalent size. If you assume 5 sizes of initial generic ships, and assume you apply steath hull tech to all 5 sizes, you end up with 10 different hulls.
Let's not think of it that way and keep them seperate. I mean sure, you can have 10 different hulls, eg [size] x [roles] = 5 x 2 = 10, etc. But we are not going to list 'Small Carrier', 'Large Carrier', etc 10 different hulls for a player to choose from. Keeping the seperate, they can choose the size, then choose the role (stealth hull) to get what they want.
@Geoff
Right, where should we move to next. I guess there has been too much off topic discussion and a loss of focus.
I suggest we reclarify and summarise the main choices and contributed ideas. Role Specific, Role Neutral, Hybrid Role. Three choices.
Tyreth wrote:
we'll discuss the size and role of ships in FreeOrion. Ships will have roles both in battles and on the galaxy map.
This thread is about whether we should use role-specific hulls.
So,
* Is a ship's role determined by what predefined role-specific hull it is based on, or
* Is a ship's role simply what you make of it, based on a design starting from a role-neutral clean slate?
Note that
Size is only mentioned once. And
Role is mentioned 7 times.
It seems to me that we shouldn't even be talking about the size of a ship. It's decided imo that there will be X ship sizes. These would affect ship role performance, but really it has nothing to do with this discussion.
We should only be talking about a ships role, specifically in ship design whether the ships hull is role specific or role neutral. Now role neutral can just be thought of as no role, so a hybrid system would involve hulls specific to a role and one hull that has no role.