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 Post subject: Graphics Request
PostPosted: Mon Aug 04, 2003 3:35 am 
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Space Kraken

Joined: Thu Jun 26, 2003 2:17 pm
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Location: Pittsburgh, PA
As you may have seen, the Galaxy Map is a reality....but I'll be needing some more graphics to do the rest. Here is a quick list of what I need ASAP:

- Fleet Icons (greyscale, they will be colored at runtime based on the owning empire
- Graphic to represent a selected fleet (like a highlight or something)
- A graphic to represent a selected STAR SYSTEM ON THE GALAXY MAP

Thats all for now. Please post to the phpcollab site when ready.

Edit:

Oops...I meant star system. Edits are in caps.

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Last edited by tsev on Mon Aug 04, 2003 12:04 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Aug 04, 2003 3:56 am 
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Space Kraken

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Not sure what you mean by "graphic to represent a selected galaxy"...

Do you mean a selected star?


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 Post subject:
PostPosted: Mon Aug 04, 2003 4:01 am 
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Yes, he does.


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 Post subject:
PostPosted: Mon Aug 04, 2003 4:27 am 
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No, we're doing a universe map, with many galaxies. Once you select a galaxy, it opens up a galaxy map where you can select systems. Inside those systems you have planets. When you select planets it shows a regions map, wherein you can select constructed cities. Inside those cities we will need a screen to allow you to subdivide it into zones.


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 Post subject:
PostPosted: Mon Aug 04, 2003 4:42 am 
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Space Kraken

Joined: Mon Jul 07, 2003 10:17 am
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when was the multiverse map ditched? My Crisis on Infinite Earths mod will be ruined without it.

anyway, I gots me some ideas in this department (re fleet icons and selected stars). I meant to have it all done weeks (er months) ago. Redirecting all my enegry towards finishing up the crap I have.

But if anyone else wants to take a wack at it, please do. "All my enegry"=3 calories in fat reserves and a half digested powdered donut.


Last edited by drekmonger on Mon Aug 04, 2003 4:49 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Aug 04, 2003 4:47 am 
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I don't remember ever talking about a multiverse. Was this brought up somewhere long ago? It's not in the v0.1 doc to my knowledge.

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 Post subject:
PostPosted: Mon Aug 04, 2003 5:02 am 
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It was passed on the old forums, and then lost in limbo. Some elves of the Elerian forces reported it on Acheron, but I don't believe them.


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 Post subject:
PostPosted: Mon Aug 04, 2003 6:05 am 
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Huuuu?? :?

Seems like just another level of complexity to me. Besides everyone knows Intergalactic travel is impossible. Random members of your crew will aquiring incredible god like powers and being driven Mad by it and ultimatly attempt to kill us all.

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 Post subject:
PostPosted: Mon Aug 04, 2003 6:33 am 
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Impaler wrote:
Huuuu?? :?

Seems like just another level of complexity to me. Besides everyone knows Intergalactic travel is impossible. Random members of your crew will aquiring incredible god like powers and being driven Mad by it and ultimatly attempt to kill us all.


Don't worry, we're just joking around :)


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 Post subject:
PostPosted: Mon Aug 04, 2003 7:33 am 
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So am I, sertanly you know of the Star Trek episode I am refering too?

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 Post subject:
PostPosted: Mon Aug 04, 2003 7:51 am 
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Impaler wrote:
So am I, sertanly you know of the Star Trek episode I am refering too?


No, but I feel like an idiot now, because I didn't read through your post fully, but I thought I had :)


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 Post subject:
PostPosted: Mon Aug 04, 2003 7:58 am 
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Space Kraken

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Impaler: I thought you were referencing Pitch Black--a highly underrated sci-fi/horror movie. (really, go watch it if you haven't already)

Concerning the work at hand:
Image

I made these with studio max, and so can resize/recolor them to any specification. Obviously they are much larger in the above sample then they'd be on the galaxy screen.

Right now, I've got black n' white 64x64 versions sitting in a rar at http://www.drektopia.com/fleeticons.rar

Here's the big idea: The fleet icon displayed is determined by the quanity (and quality) of a specific ship type in a fleet. So a fleet comprised mostly of colony ships would use the colony ship icon.

Each ship type is given a number:

Scout - 1
Colony Ship - 3
Mark I Attack - 2
Mark II Attack - 3
Mark III Attack - 3
Mark IV Attack - 4

For each ship type in a fleet, multiply the quanity of the type with the weight listed above. The ship type with the highest score "wins" the icon.

I'm now working on an idea for ship selection, after that I'll tackle star selection/animation. My idea here is for a selected star to "flare up". (might also flare a little when catching a mouse roll over event)

(and then it's back to bashing my head against boost.python :P)


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 Post subject:
PostPosted: Mon Aug 04, 2003 12:08 pm 
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Space Kraken

Joined: Thu Jun 26, 2003 2:17 pm
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drekmonger wrote:
Here's the big idea: The fleet icon displayed is determined by the quanity (and quality) of a specific ship type in a fleet. So a fleet comprised mostly of colony ships would use the colony ship icon.

Each ship type is given a number:

Scout - 1
Colony Ship - 3
Mark I Attack - 2
Mark II Attack - 3
Mark III Attack - 3
Mark IV Attack - 4

For each ship type in a fleet, multiply the quanity of the type with the weight listed above. The ship type with the highest score "wins" the icon.

I'm now working on an idea for ship selection, after that I'll tackle star selection/animation. My idea here is for a selected star to "flare up". (might also flare a little when catching a mouse roll over event)

(and then it's back to bashing my head against boost.python :P)


I sort of like that idea, but it might be confusing to users when they have large mixed-fleets. These icons might be better suited to use on the Fleet Management screen, or if we allow the creation of task forces, assigning the different task force roles different icons would be cool. Can you come up with just a generic "There is a fleet here" icon?

And BTW everyone, sorry about the confusion....I did mean SELECTED STAR SYSTEM, or just STAR. I've edited my original post.

Edit: Yes...rollover images can be added to this list as well.

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 Post subject:
PostPosted: Mon Aug 04, 2003 12:22 pm 
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I would prefer to do a little abstract icon like in Burndaddy's initial mockup, and have it decorated in some way when selected (brightened, etc.).


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 Post subject:
PostPosted: Mon Aug 04, 2003 12:44 pm 
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Graphics
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@Drekmonger: you like Wing Commander, don't you? ...it's just your Scout looks like an Arrow to me... :)


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