*
Should blockades be possible?Yes
* What can cause a blockade? 1) Armed, hostile ships
controling a system
2) The destruction of a neccesary Distribution Hub
* How widespread are the effects of a blockade, and what rules determine the range of a blockade, or which systems are affected?Resources can be shared between between adjacent systems, or along a network of adjacent systems. To bridge a gap, an outpost, the "Distribution Hub" can be built in uncolonized systems.
If a neccesary system is blockaded, or neccesary hub is destroyed, then resources can only be shared between the individual networks of adjacent systems.
For the following questions a distinction between direct and indirect blockades needs to be made.
* A colony who's system is controled by a hostile fleet is under a
direct blockade.* Colony(s) cut off from the rest of an empire (particularly the part with the capitol) are
indirectly blockaded. Note, a direct blockade in one system may cause an indirect blockade in other system(s).
* What happens during a blockade?** Can a blockaded planet send out any resources?A directly blockaded planet cannot. An indirectly blockaded planet can send/recieve resource from any planet in it's fragment of the empire.
*** What happens to excess resources which can't leave the planet?If the resources can't be used they are wasted-- with the possible exception of food which seems to neccesitate a local stockpile during blockades.
*** Is there a difference between sending out resources, and those resources actually arriving somewhere they can be used or stockpiled?Resources must be able to reach the capitol to be stockpiled.
** Can a blockaded planet receive any resources?A directly blockaded planet cannot receive any resources.
** What share (if any) of the global stockpile does a planet have when a blockade begins?When a system is blockaded, it should recieve it's share of the empire's food stockpile according to population. This gives the planet a bit of time to switch production over to "food".
* Are less physical resources: research and trade, effected the same way food, minerals, and industry are?I believe research, which is essentially information should be exempt from blockades, and possibly trade. Though if that turns out to be unbalanced, a technobable explanation could be devised to make it blockadeable.
tzlaine wrote:
I think we should use exactly the same system for determining redistribution as we use for supply. That is, to distribute/receive excess resources, you must be able to trace a route to/from another system, based on your/the other system's supply meter, and the presence or absence of blocking factors (enemy ships, etc.).
That used to be my general opinion. I still think that blocking factors should be the same. So why have i proposed that planetary supply can't make a jump through empty systems without a Distribution Hub?
1) Indirect blockades become too difficultWith tzlaine's version, as the length of supply lines grow it becomes increasingly difficult to sever one part of an empire. The only feasable way to create a indirect blockade it to nearly or completely surround that portion of the empire. Empires have more "shape" than in MoO, but they are still rather amorphous entities. The possibility of a clean, surgical stike to lop off part of an empire becomes rather small.
2) Building Distribution Hubs allows the player to shape his empire.The player can plan where to put the hubs to connect the various parts of his empire. He might build a single well defended "spine" for his empire, or rely on multiple, scattered supply paths. It the sort of high-level strategy that i believe FO is trying to emphasize.
3) "Road building" can be funI tend to enjoy building the infrastructure of my empire in 4X games such as Civ or SMAC. While this aspect is not normally included in 4X space game (expect for stargates), i think it can work. It's a very macro-level game-play element, and is simpler than the infrastructure aspects of land-based 4X games, and so shouldn't consume much time.
4) Clearer interfaceIt's rather easy to design a simple, clear interface for this proposal where supply flows along definite lines. I haven't been able to think of an equally understandable way to display long, indefinite supply lines between planets.
Links:"Redistribution & Blockades: a simple solution":
viewtopic.php?p=26823"Display of Starlanes and Supply Lines":
viewtopic.php?f=10&t=1797