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 Post subject: Categories
PostPosted: Sun Dec 23, 2007 8:55 pm 
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Space Krill

Joined: Sun Dec 23, 2007 8:20 pm
Posts: 9
I think it would be better if there were classes of techs
i.e:
Build
Explore
Conquer
Communicate (with aliens)


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 Post subject: Re: Categories
PostPosted: Sun Dec 23, 2007 8:59 pm 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 7888
Location: Vancouver, BC
You're going to have to make a much more detailed argument about how and why this would be better than what we have now... I'm not opposed to partly reworking the tech tree and its categories, but just listing a few SMAC tech classifications isn't very useful.


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 Post subject: Re: Categories
PostPosted: Mon Dec 24, 2007 2:51 am 
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Space Krill

Joined: Sun Dec 23, 2007 8:20 pm
Posts: 9
Geoff the Medio wrote:
You're going to have to make a much more detailed argument about how and why this would be better than what we have now... I'm not opposed to partly reworking the tech tree and its categories, but just listing a few SMAC tech classifications isn't very useful.



I think it would be better because you could focus on a specific category, instead of wondering which tech will give you what (also save people time figuring out what tech gives what)


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 Post subject: Re: Categories
PostPosted: Mon Dec 24, 2007 3:14 am 
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Vacuum Dragon
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Joined: Fri Jun 27, 2003 12:37 am
Posts: 2159
Location: Auckland, New Zealand
How do these categories give an idea of "what tech will give you what etc" better than the current categories.

I would think more categories (like the current ones) would make it easier to find a specific tech
eg

Option A
Techs

where are lasers?

Option B
Weapons
Rest of Techs

Ah lasers are in weapons

lol anyway


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