I think you can download the original MOO for free, and it should run on modern machines with a little tinkering.
Actually I have to admit I've never played MOO2 or 3, although MoO2 was being developed by my friends while I was hard at work on finishing up Master of Magic. If I had the resources I'd open a new game development studio, but unfortunately I don't have those kind of resources.
A lot of people don't know this, but I actually did a lot more graphics and animations that didn't make it into the original MOO because of space limitations on those floppy disks. CD-ROMs took over just a little bit later. Oh, well.
The original can be found on these abandonware sites:
http://www.abandonia.com/en/games/101/M ... Orion.htmlhttp://free-game-downloads.mosw.com/aba ... orion.htmlI've always wanted to do a remake or a sequel to MOO and MOM, preferably with 3D graphics for characters, creatures, and ships. I agree with the desire for greater realism. One of my favorite television shows right now is the new Battlestar Galactica, which seems to take a lot of inspiration from 80s mecha anime space operas like Macross and Zeta Gundam in my opinion. I like that they tried to inject a lot more realism into the show in a lot of ways. Their use of clever virtual camera motion in the space sequences does a lot for me.
One thing I'd like to see in this type of game is 3DCG space battle animations instead of little sprite ships zapping each other like we used to have. Although it's important to have a graphic representation of fleet strength, I think a more cinematic game would be more enjoyable overall.
I'd also like to see some mecha vehicles in the game in addition to jets and flying saucers and cylinders and things.
What do you guys think?
pd wrote:
Hi George and welcome to freeOrion. I'm glad you like what we are doing.
I'm ashamed to say, I've never played the original MoO, but I had a look at your portfolio and I agree - the alien graphics do have more life that those in MoOII

My favorite pieces are the
original paintings by the way.
Have a look at our
guidelines, if you haven't already. I've mentioned at the bottom that it would be good to have some alien designs for 0.4, even though they are scheduled for 0.8, so we can base some ship designs on them and develop consistent design languages.
Personally, I'd prefer a less comical and more realistic style for freeOrion - I hope this is fine for you.
Eleazar has done an
evaluation of existent alien races one could use as a starting point. One shouldn't feel to limited by the provided visual description though and I encourage every artist to do the necessary changes, if he/she feels they are needed. You are also welcome to come up with unique aliens for yourself of course.