FreeOrion

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PostPosted: Tue Nov 11, 2008 8:37 pm 
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Space Dragon
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Thanks to vleon(he submitted patch to bugzilla) now FreeOrion is working. New fixed release would be probably solution to original Dey problem with crashing on Vista/64bit


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PostPosted: Tue Dec 02, 2008 11:35 pm 
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Space Dragon
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If someone is still having this problem with 64 bit Windows Vista, download and install Python 2.6. It apparently has a better support for 64 bit systems, as I too had this problem with my new system, but after installing Python 2.6 FreeOrion worked fine.

_________________
What is your favourite alien species and WHY?
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PostPosted: Tue Dec 30, 2008 2:44 am 
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Space Krill

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I have downloaded v3.10 rev 2407 and attempted to install it on three different Windows based machines (Vista and XP) - on two of them it crashes (in the Single player mode) while "Generating Universe and AI" but on the most inconveniently located XP machine, it works OK.

I have also read through most of the posting in this "support" forum and note that similar problems have been happening for about 6 months. I find a lot of the suggestions a bit too technical for me and there is little acknowledgement as to whether or not they actually work.

Is there a toubleshooting guide or checklist that I (a computer dullard) could work through to get FO working on the other machines?


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PostPosted: Wed Dec 31, 2008 9:47 am 
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Space Dragon
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Rufus_iii wrote:
I have downloaded v3.10 rev 2407 and attempted to install it on three different Windows based machines (Vista and XP) - on two of them it crashes (in the Single player mode) while "Generating Universe and AI" but on the most inconveniently located XP machine, it works OK.

I have also read through most of the posting in this "support" forum and note that similar problems have been happening for about 6 months. I find a lot of the suggestions a bit too technical for me and there is little acknowledgement as to whether or not they actually work.

Is there a toubleshooting guide or checklist that I (a computer dullard) could work through to get FO working on the other machines?


If you want exe file, then you must wait until someone release new FreeOrion version because 3.10 rev 2407 is old and buggy. But this problem is already solved and if you really want functional FreeOrion sooner you can compile FreeOrion from sources. Howto is on wiki.


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PostPosted: Sat Jan 03, 2009 8:54 pm 
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Space Squid
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OndrejR wrote:
Thanks to vleon(he submitted patch to bugzilla) now FreeOrion is working. New fixed release would be probably solution to original Dey problem with crashing on Vista/64bit


has the patch been committed to svn yet?
I am using FO revision 2718 and get the same segfault (linux amd64).


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PostPosted: Sat Jan 03, 2009 8:57 pm 
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Space Dragon
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francys wrote:
has the patch been committed to svn yet?
I am using FO revision 2718 and get the same segfault (linux amd64).


Yes. Post error.log with error. But currently there is another bug with amd64(and probably is not alone)


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PostPosted: Sat Jan 03, 2009 9:12 pm 
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Space Squid
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The only log file reporting an error is freeoriond.log:
Code:
2009-01-03 13:08:41,905 DEBUG Server : (ServerFSM) Idle
2009-01-03 13:08:47,946 DEBUG Server : (ServerFSM) Idle.HostSPGame
2009-01-03 13:08:47,946 DEBUG Server : (ServerFSM) ~Idle
2009-01-03 13:08:47,946 DEBUG Server : (ServerFSM) WaitingForSPGameJoiners
2009-01-03 13:08:47,946 DEBUG Server : starting /opt/FreeOrion/freeorionca
2009-01-03 13:08:48,992 DEBUG Server : done starting /opt/FreeOrion/freeorionca
2009-01-03 13:08:48,992 DEBUG Server : starting /opt/FreeOrion/freeorionca
2009-01-03 13:08:50,011 DEBUG Server : done starting /opt/FreeOrion/freeorionca
2009-01-03 13:08:50,011 DEBUG Server : starting /opt/FreeOrion/freeorionca
2009-01-03 13:08:51,039 DEBUG Server : done starting /opt/FreeOrion/freeorionca
2009-01-03 13:08:51,039 DEBUG Server : starting /opt/FreeOrion/freeorionca
2009-01-03 13:08:52,064 DEBUG Server : done starting /opt/FreeOrion/freeorionca
2009-01-03 13:08:52,064 DEBUG Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame
2009-01-03 13:08:52,065 DEBUG Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame
2009-01-03 13:08:52,065 DEBUG Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame
2009-01-03 13:08:52,065 DEBUG Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame
2009-01-03 13:08:52,065 DEBUG Server : Creating universe with 100 stars and 1 players.
2009-01-03 13:08:52,071 DEBUG Server : Created new planet with population: 0 or 0
2009-01-03 13:08:52,071 DEBUG Server : System::Insert system Eddington (object , orbit 0)
2009-01-03 13:08:52,071 DEBUG Server : Created new planet with population: 0 or 0
...
2009-01-03 13:08:52,108 DEBUG Server : System::Remove(  )
2009-01-03 13:08:52,108 DEBUG Server : System::Insert system Marklar (object Marklar I, orbit 2)
2009-01-03 13:08:52,108 DEBUG Server : System::Remove(  )
2009-01-03 13:08:52,108 DEBUG Server : System::Insert system Hagalaz (object Hagalaz IV, orbit 5)
2009-01-03 13:08:52,108 DEBUG Server : System::Remove(  )
2009-01-03 13:08:52,108 DEBUG Server : System::Insert system Setag (object Setag II, orbit 2)
2009-01-03 13:08:52,108 DEBUG Server : System::Remove(  )
2009-01-03 13:08:52,108 DEBUG Server : System::Insert system Kalas (object Kalas II, orbit 4)
2009-01-03 13:08:52,108 DEBUG Server : System::Remove(  )
2009-01-03 13:08:52,108 DEBUG Server : System::Insert system Zosma (object Zosma V, orbit 5)
2009-01-03 13:08:52,129 DEBUG Server : Setting Marklar (Planet #512) to be home system for Empire 0
2009-01-03 13:08:52,144 DEBUG Server : Planet Marklar I adding building: 517
2009-01-03 13:08:52,145 DEBUG Server : System::Insert system Marklar (object BLD_SHIPYARD_BASE, orbit -1)
2009-01-03 13:08:52,147 DEBUG Server : System::Insert system Marklar (object Home Fleet, orbit -1)
2009-01-03 13:08:52,148 DEBUG Server : Fleet Home Fleet adding ship: 519
2009-01-03 13:08:52,148 DEBUG Server : System::Insert system Marklar (object Pubba, orbit -1)
2009-01-03 13:08:52,148 DEBUG Server : Fleet Home Fleet adding ship: 520
2009-01-03 13:08:52,148 DEBUG Server : System::Insert system Marklar (object Mnemosyne, orbit -1)
2009-01-03 13:08:52,148 DEBUG Server : Fleet Home Fleet adding ship: 521
2009-01-03 13:08:52,148 DEBUG Server : System::Insert system Marklar (object Stross, orbit -1)
2009-01-03 13:08:52,148 DEBUG Server : System::Insert system Marklar (object Battle Fleet, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : Fleet Battle Fleet adding ship: 523
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Marklar (object Granite, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : Setting Hagalaz (Planet #513) to be home system for Empire 1
2009-01-03 13:08:52,149 DEBUG Server : Planet Hagalaz IV adding building: 524
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Hagalaz (object BLD_SHIPYARD_BASE, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Hagalaz (object Home Fleet, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : Fleet Home Fleet adding ship: 526
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Hagalaz (object Cherry, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : Fleet Home Fleet adding ship: 527
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Hagalaz (object Cottontail, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : Fleet Home Fleet adding ship: 528
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Hagalaz (object Gienah, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Hagalaz (object Battle Fleet, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : Fleet Battle Fleet adding ship: 530
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Hagalaz (object Schedar, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : Setting Setag (Planet #514) to be home system for Empire 2
2009-01-03 13:08:52,149 DEBUG Server : Planet Setag II adding building: 531
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Setag (object BLD_SHIPYARD_BASE, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Setag (object Home Fleet, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : Fleet Home Fleet adding ship: 533
2009-01-03 13:08:52,149 DEBUG Server : System::Insert system Setag (object Gjallar, orbit -1)
2009-01-03 13:08:52,149 DEBUG Server : Fleet Home Fleet adding ship: 534
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Setag (object Grus, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Home Fleet adding ship: 535
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Setag (object Newton, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Setag (object Battle Fleet, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Battle Fleet adding ship: 537
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Setag (object Daybreak, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Setting Kalas (Planet #515) to be home system for Empire 4
2009-01-03 13:08:52,150 DEBUG Server : Planet Kalas II adding building: 538
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Kalas (object BLD_SHIPYARD_BASE, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Kalas (object Home Fleet, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Home Fleet adding ship: 540
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Kalas (object Pollux, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Home Fleet adding ship: 541
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Kalas (object Nidhogg, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Home Fleet adding ship: 542
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Kalas (object Sheliak, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Kalas (object Battle Fleet, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Battle Fleet adding ship: 544
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Kalas (object Erditse, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Setting Zosma (Planet #516) to be home system for Empire 3
2009-01-03 13:08:52,150 DEBUG Server : Planet Zosma V adding building: 545
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Zosma (object BLD_SHIPYARD_BASE, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Zosma (object Home Fleet, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Home Fleet adding ship: 547
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Zosma (object Balance, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Home Fleet adding ship: 548
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Zosma (object Kuiper, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Home Fleet adding ship: 549
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Zosma (object Shark, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Zosma (object Battle Fleet, orbit -1)
2009-01-03 13:08:52,150 DEBUG Server : Fleet Battle Fleet adding ship: 551
2009-01-03 13:08:52,150 DEBUG Server : System::Insert system Zosma (object Modesty, orbit -1)
2009-01-03 13:08:52,205 DEBUG Server : (ServerFSM) ~WaitingForSPGameJoiners
2009-01-03 13:08:52,205 DEBUG Server : (ServerFSM) PlayingGame
2009-01-03 13:08:52,205 DEBUG Server : (ServerFSM) WaitingForTurnEnd
2009-01-03 13:08:52,205 DEBUG Server : (ServerFSM) WaitingForTurnEndIdle
2009-01-03 13:08:52,311 DEBUG Server : (ServerFSM) WaitingForTurnEnd.RequestObjectID
2009-01-03 13:08:52,313 DEBUG Server : (ServerFSM) WaitingForTurnEnd.RequestObjectID
2009-01-03 13:08:52,354 DEBUG Server : (ServerFSM) WaitingForTurnEnd.RequestObjectID
2009-01-03 13:08:52,385 DEBUG Server : (ServerFSM) WaitingForTurnEnd.RequestObjectID
2009-01-03 13:08:52,404 DEBUG Server : (ServerFSM) WaitingForTurnEndIdle.SaveGameRequest
2009-01-03 13:08:52,404 DEBUG Server : (ServerFSM) ~WaitingForTurnEndIdle
2009-01-03 13:08:52,404 DEBUG Server : (ServerFSM) WaitingForSaveData
2009-01-03 13:08:52,404 DEBUG Server : (ServerFSM) WaitingForTurnEnd.RequestObjectID
2009-01-03 13:08:52,415 DEBUG Server : (ServerFSM) WaitingForTurnEnd.RequestObjectID
2009-01-03 13:08:52,435 DEBUG Server : (ServerFSM) WaitingForSaveData.ClientSaveData
2009-01-03 13:08:52,436 DEBUG Server : (ServerFSM) WaitingForTurnEnd.RequestObjectID
2009-01-03 13:08:52,438 DEBUG Server : (ServerFSM) WaitingForTurnEnd.RequestObjectID
2009-01-03 13:08:52,653 DEBUG Server : (ServerFSM) WaitingForSaveData.ClientSaveData
2009-01-03 13:08:52,681 DEBUG Server : (ServerFSM) WaitingForSaveData.ClientSaveData
2009-01-03 13:08:52,686 DEBUG Server : (ServerFSM) WaitingForSaveData.ClientSaveData
2009-01-03 13:08:52,693 DEBUG Server : (ServerFSM) WaitingForSaveData.ClientSaveData
2009-01-03 13:08:52,879 DEBUG Server : (ServerFSM) ~WaitingForSaveData
2009-01-03 13:08:52,879 DEBUG Server : (ServerFSM) WaitingForTurnEndIdle
2009-01-03 13:08:52,879 DEBUG Server : (ServerFSM) WaitingForTurnEnd.TurnOrders
2009-01-03 13:08:52,880 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3
2009-01-03 13:08:52,880 DEBUG Server : (ServerFSM) WaitingForTurnEnd.TurnOrders
2009-01-03 13:08:52,880 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1
2009-01-03 13:08:52,880 DEBUG Server : (ServerFSM) WaitingForTurnEnd.TurnOrders
2009-01-03 13:08:52,881 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4
2009-01-03 13:08:52,881 DEBUG Server : (ServerFSM) WaitingForTurnEnd.TurnOrders
2009-01-03 13:08:52,881 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2
2009-01-03 13:08:53,836 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : Host player disconnected; server terminating.
2009-01-03 13:08:53,839 FATAL Server : Initiating Exit (code 1 - error termination)


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PostPosted: Sat Jan 03, 2009 9:19 pm 
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Space Dragon
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Is there something in console? And this happened while generating universe and AI?


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PostPosted: Sat Jan 03, 2009 9:20 pm 
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Space Squid
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the console output is
Code:
HumanClientApp::HandleMessage(HOST_SP_GAME)
HumanClientApp::HandleMessage(GAME_START)
HumanClientApp::HandleSaveGameDataRequest(SAVE_GAME)
Received save game data from player Happy_Player ... 0 orders received
Received save game data from player AI_4 ... 0 orders received
Received save game data from player AI_2 ... 0 orders received
Received save game data from player AI_3 ... 0 orders received
Received save game data from player AI_1 ... 0 orders received
./run.sh: line 4: 16296 Segmentation fault      ./freeorion


And yes, the segfault happened in the generation of universe and AIs.


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PostPosted: Sat Jan 03, 2009 9:29 pm 
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Space Dragon
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What is your opengl version?


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PostPosted: Sat Jan 03, 2009 9:32 pm 
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Space Squid
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:shock: silly me! I booted with the newer kernel, so no 3d acceleration! :D thanks for catching that too!


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