Geoff the Medio wrote:
eleazar wrote:
Geoff the Medio wrote:
Having a "no star" star type is a possibility I've been pondering. It could be useful ...
That might be useful if used in a limited way... however it could serve just as well to create a different "start type" (which perhaps couldn't have planets) to serve as the remnant of blown-up stars.
I'm not sure what you mean by that. Is "start type" a typo,
sorry, typo.
What i was trying to stay, is rather than have a totally star-less system when a star goes boom, we could leave a "residue" something dimmer and/or more nebulous than a neutron star-- but still something you could see and click on. I'm tired and i can't think of the astronomical term. But i'm not sure i like the GUI implications of that either.
Geoff the Medio wrote:
I was thinking of adding another "star colour" value, like Red, Yellow, Neutron, etc., which is "None" to represent no star at a location / in a "system". This would be shown in-game as nothing / empty space. Universe generation could avoid putting planets here if desired, but it might be useful to treat it just like any other star colour / system which can contain planets, should the situation arise.
I know realism isn't out goal, but it seems too silly to normally generate perfectly habitable planets without a sun to heat them. I'm generally concerned with core content. I don't especially care if the code allows planets in a starless system, but i would argue vigorously that the player shouldn't normally run into such things.
Geoff the Medio wrote:
eleazar wrote:
The other problem is that people use the stars as nice, obvious targets to click on to direct ships around the galaxy map. Star-less starlane intersections would be problematic.
I would hope that the end of a starlane or intersection of several starlanes would be enough to click on. If not, there could be a special map icon for no star. A special icon would be particularly useful if a no-star system is connected to two starlanes at almost 180 degrees apart, which might make it hard to tell that there's anything there if there's no special indicator icon at the location. Alternatively, there could just be a visible gap in the starlanes at the location of the system... but I think a simple empty-looking icon - distinct from a black hole - would be better.
Yeah, it would need to be some sort of icon. IMHO the stubby end of a starlane is not enough to click on, especially as you point out in a ~180 situation.
The main problem is the small sizes. I couldn't really think of anything sensible that wasn't really similar to what i did for the tiny black holes... but maybe that's OK... it depends on how important it is for the player to distinguish empty systems from black holes. Currently it would be fine, but if black holes become dangers to navigation it wouldn't be.