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 Post subject: Ogre content
PostPosted: Fri Jun 27, 2008 10:16 am 
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Location: 52°16'N 10°31'E
This thread documents the assets created for space combat, including planet textures, skyboxes, finished ships, spacemonsters, weapon effects, etc.
If you have any comments, please use this thread.

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I've just completed a set of 10 citylight textures, going from new colony to urban planet. We are going to use them to visualize the development level of a planet in space combat and perhaps on the sidepanel as well. I've compiled a small animation blending those textueres together, enjoy and see the disease spreading.

Image
Download - .mov - .avi


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 Post subject: Re: Ogre content
PostPosted: Fri Jun 27, 2008 2:44 pm 
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I wasn't happy with the growth pattern, so I tried a new one. It's more natural in my opinion - less fading and actually more growing.

Image
Download - .mov - .avi

Here are some in game shots, showing fully a fully developed terran and inferno planet. Inferno is still a hack. I've combined the night side texture with the lights texture in photoshop. This will have to be done by code in future.
Image
Image
Oceans or lava are still ignored by the light texture, but might get masked out in future. I guess it depends, whether we want floating cities.

Oh, yeah I had also completed initial work on a bump map for barren planets, 2 days ago..
Image

I'm thinking of disabling comments to keep this clean and blog like. It's not meant to get critique anyway, just to keep you updated.


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 Post subject: Re: Ogre content
PostPosted: Sun Jul 06, 2008 10:59 pm 
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More fun with normal maps:
Image
Download - .mov - .avi

I've created those 3 asteroids, that might be used to populate asteroid belts in combat.
Here is a comparison of the sculpted high poly mesh and the lowpoly normal mapped mesh. If needed, I could reduce the polygon amount to about 200, without too much differences in appearance.
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 Post subject: Re: Ogre content
PostPosted: Sun Feb 22, 2009 12:29 am 
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I've just finished working on a test object, that will help tzlaine get ship rendering working. The images shown are rendered in realtime, although not in Ogre yet.

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 Post subject: Re: Ogre content
PostPosted: Sun Feb 22, 2009 7:27 pm 
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More work on the asteroids - cut in half the polygon counts and added color maps.
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 Post subject: Re: Ogre content
PostPosted: Sun Jun 21, 2009 1:27 am 
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"The Guardian" (for now)
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The underside will probably never be seen, looks like a christmas tree anyway :/


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 Post subject: Re: Ogre content
PostPosted: Tue Feb 23, 2010 12:17 pm 
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Trith drone, including textures

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