Impaler wrote:
I am wondering, Among thouse who have played both which was better Original Moo or Moo2?
I prefer Original Moo in many ways. The design of Moo2 was rather unoriginal, all of its core changes from original Moo are Civ rip offs such as the managment of food, buildings, money and workers. Original Moo didn't have a lot of these things admitadly but it was clearly not trying to rip off Civ which Moo2 dose shamlessly in every "new" element of the game.
Moo2 probly makes the greatest advance in its space combat engine (Unfortunatly Civ didn't have a space combat engine to rip off). I am not fully desided on my feelings towards Moo2's space combat though as I havn't played enough of it yet.
What are your opinions on Moo1 and Moo2 respective strengths and weakneses, which is better and in what ways. Dont forgeet to mention how much contact you have had with each game and in what order (we tend to be biased to what we played first and I am no exception)
MOO2 and Master of Magic were both designed by Steve Barcia. Whether of not, they were "rip-offs" of civilisation is IMO, irrelevant. The only thing that matters is how much fun the game gives the player. Another game that ripped off the Civ concept were the games Colonisation and SMAC, but I didn't care when I played. Of course, in those games it was Sid ripping off Sid.
And now in the ripping off cycle is Age of Wonders Shadow Magic which is ripping off Master of Magic. But I don't really care, as long as the game is good!
On the point of production, I'd have to say that MOO2/MOM are somewhat different. Where in Civ as more units are produced, the city has to provide support and thus has less minerals - in MOM/MOO2 you can produce as many units as you like from the same city/planet and it makes no difference on production at that city/planet.
The old, never-ending MOO1/MOO2 debate, which is better. Neither. Both are fun to play and that is all that matters. I've played both and I like both. As for MOO3, it strayed from the civ ripoff cycle, but it ended up being (from what I've heard) no fun to play.