Update: We have Entered the 2009 Intel Level Up Contest. Winning this contest would go along ways to gaining a publisher for our game as some of the judges for this contest are: Sid Meier (Civilization, Railroad Tycoon, Pirates), Will Wright (Spore, Sims, Sim City), and Brad Wardell (Galactic Civilizations, Sins of a Solar Empire). Winners of any of the categories get a invite to the 2009 and 2010 Game developers Conferences to pitch their game.
Contest site: http://software.intel.com/en-us/contest ... yid=132353
If you would like too see our game out sooner please register and vote, It will only take a moment of your time and every vote will be greatly appreciated. Thank you for your support and have a great day!
Since i've recieved feedback that the intel site is hard to navigate, i'm adding a link for the registration.
http://software.intel.com/en-us/article ... in-id-faq/
Hey we are a independent developer making a new 4x space stategy game I believe everyone here would be interested in. Here is the lowdown on our game:
Aphelion is a 4X(eXplore, eXpand, eXploit, and eXterminate) turn based strategy based on a distant future. It features six distinct alien factions, pitted in a desperate battle for control of the galaxy. You can chose from six unique empires, each with their own distinct technologies, ships, units, strengths, and weaknesses. There are over 240 unique ships in the game. The game stays true to a pure turn based approach in all aspects, preventing the it from degrading into a reaction time based click fest when large forces meet. We use an unified system model, instead of managing each planet separately. This will help limit late game creep and keep micromanagement in check.. The game features a circular galaxy which has no corners and a black hole in the center. This will increase strategy, as player's can't hole up in the safety of corners, and results in more equal starting position for all.
Aphelion: Phoenix Rising features:
Engaging and complex storyline which unfolds as the game progresses.
Dynamic technology trees specific to your race that change every game for greater replayability.
Six distinct civilizations, complete with their own look, units, technology, and strategies.
Dynamic diplomacy systems, alloying the forging of alliances along with many other forms of treaties such as trade, friendship, war pacts and non-aggression treaties.
Engaging espionage system in which you can assassinate, sabotage, spy, and frame your enemy. This system is complete with repercussion in the event of disclosure of deeds.
Spectacular 3-D space battles in which the outcome can change in a second due to a reactor going critical, or a boarding party forcing their way to the ship's bridge.
We are a small developer, but that does not mean that we do not have big dreams. In order to get noticed, we need to make some noise in the game world. Please help by visiting our page on Gamespot so that we can be seen and attract the attention of a publisher. Thank you for you time, and feel free to visit our website or forums if you have more questions.
Gamespot page: http://www.gamespot.com/pc/strategy/aph ... mary;title http://wyvernstudios.net/