FreeOrion

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 Post subject: Source Code
PostPosted: Tue Jun 23, 2009 5:58 pm 
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Space Kraken
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Joined: Tue Jun 23, 2009 5:34 pm
Posts: 165
Location: Bielefeld, Germany
Hi all, im introducing myself
I study informatics and im going to
Make Orion as my diploma work
I want to learn 3d programming

My dream on Orion is porting
Mechcommander 2 Into Orion.

Also i have a friend who knows
Anything about playing the game
And he wanted all time to mod the
Game.

But at first i need a compileable msvc 2008
Version of the source.

Pls contact me with strooka_ace@gmx.de

Btw im german excuse me for my
Bad english.


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 Post subject: Re: Source Code
PostPosted: Tue Jun 23, 2009 6:18 pm 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 8055
Location: Vancouver, BC
It's not clear what you're asking for. Do you want the source code for FreeOrion, Master of Orion 1, 2 or 3, or Mechcommander 2?

For FreeOrion, see the Wiki Compile Page for how to get the source code.

For other games, you'll have to find it yourself.


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 Post subject: Re: Source Code
PostPosted: Thu Jun 25, 2009 6:28 pm 
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Space Kraken
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Joined: Tue Jun 23, 2009 5:34 pm
Posts: 165
Location: Bielefeld, Germany
i'm interested to program the ground combat in freeorion.

this semester, i'll start a course about graphics programming.

i'm new to graphics programming, but i have successfully the maths course done.

i was confused as i looked on the source for the first time that there was no project file,
but i ve compiled it now succesfully. :D

i noticed that only humans may be cosen as race.

but in orion 2 all races have different behaviour (e.g. different missile range etc.)

a friend of mine is building a race statistics - interested?


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 Post subject: Re: Source Code
PostPosted: Thu Jun 25, 2009 6:55 pm 
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Graphics Lead Emeritus
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Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1933
Location: 52°16'N 10°31'E
Everything that is programmed has to conform to the game design. Everything beyond 0.4(ship combat) is currently undecided on. Ground combat is aimed for 0.5 und races for 0.8. You can check the roadmap and from there the design documents.

This means, talking about implementing ground combat and assuming similarities to Mech Commander or talking about implementing race statistics is too early. Although it's just brainstorming, there currently is some talk about ground combat. It seems that a simple, abstracted model is preferred(especially compared to something like Mech Commander).

You can check out the wiki about How to help and more importantly about Programming Work if you(and your friend) are serious about contributing.


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 Post subject: Re: Source Code
PostPosted: Fri Jun 26, 2009 1:34 pm 
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Space Kraken
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Joined: Tue Jun 23, 2009 5:34 pm
Posts: 165
Location: Bielefeld, Germany
i'll try to implement some laser beams etc. presented in a demo window similar to the source taken from mc2 then if you agree.


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